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chore(flame_forge2d): export all files in barrel file #1409
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Lgtm, we hadn't started with barrel files when we created flame_forge2d
at first and I think it has just been forgotten since. Thanks for the contribution!
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LGTM! Thanks for that 🔥
* ProcessQueues() method * Added deadQueue in LifecycleManager * refactor removeFromParent() * make shouldRemove non-overridable * Added lifecycle state "removing" * prevent double-removal * shouldRemove can only be set to true * eliminate _shouldRemove * rename _dead -> _dying * added adoption queue * removed nextParent * deprecate ComponentSet.clear and .removeAll * ComponentSet no longer handles removal * remove usages of shouldRemove * doc-comments * onRemove refactor * cleanup * remove obsolete paragraph in docs * rename queue dying -> removals * feat: update examples dashbook (#1398) * docs: Added tutorial for creating a bare Flame project (#1376) * feat: Add missing optional priority to SpriteBodyComponent (#1404) * Add missing optional priority to SpriteBodyComponent Gives you the option to set the priority directly when creating the component. * Add optional parameter priority Adds priority as an optional parameter * removed wrong trailing comma Added a comma at the wrong position. * feat: Added getImageLayer to flame_tiled (#1405) * feat: Create sphinx extension for integrating Flutter apps into the documentation site (#1393) * feat: adding FlameBloc mixin to allow its usage with enhanced FlameGame classes (#1399) * feat: adding FlameBloc mixin to allow its usage with enhanced FlameGame classes * fixing tests * Apply suggestions from code review Co-authored-by: Lukas Klingsbo <me@lukas.fyi> Co-authored-by: Pasha Stetsenko <stpasha@google.com> Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Lukas Klingsbo <me@lukas.fyi> Co-authored-by: Pasha Stetsenko <stpasha@google.com> Co-authored-by: Luan Nico <luanpotter27@gmail.com> * refactor: Organize tests in the game/ folder (#1403) * position_type_test * detectors_test * reformat projections_test * Reorganize tests in projector_test * review flame_game_test * move some cameratests * created viewport_test file * reformat camera tests * feat: Add missing optional priority to SpriteBodyComponent (#1404) * Add missing optional priority to SpriteBodyComponent Gives you the option to set the priority directly when creating the component. * Add optional parameter priority Adds priority as an optional parameter * removed wrong trailing comma Added a comma at the wrong position. * feat: Added getImageLayer to flame_tiled (#1405) * feat: Create sphinx extension for integrating Flutter apps into the documentation site (#1393) Co-authored-by: KurtLa <KurtLa@users.noreply.github.com> Co-authored-by: Munsterlander <munsterlander@users.noreply.github.com> Co-authored-by: Erick <erickzanardoo@gmail.com> * feat: improving generics on position body component (#1397) * chore(release): publish packages (#1407) - flame@1.1.0-releasecandidate.1 - flame_bloc@1.2.0-releasecandidate.1 - flame_rive@1.1.0-releasecandidate.1 - flame_test@1.2.0-releasecandidate.1 - flame_tiled@1.3.0-releasecandidate.1 * chore: fixing pub deps to allow publish (#1408) * chore(release): publish packages - flame@1.1.0-releasecandidate.1 - flame_bloc@1.2.0-releasecandidate.1 - flame_rive@1.1.0-releasecandidate.1 - flame_test@1.2.0-releasecandidate.1 - flame_tiled@1.3.0-releasecandidate.1 * chore: fixing deps to enable pub publish * fixing vector math version * chore(flame_forge2d): export all files in barrel file (#1409) * chore(release): publish packages (#1410) - flame_forge2d@0.9.0-releasecandidate.1 * chore: commented out PR template sections (#1412) * feat: Make ContactCallback begin end methods optional overrides (#1415) * feat: made begin and end optional overrides * chore: removed unecessary end override * feat: Camera as a component (#1355) * feat(collision detection)!: Use a broadphase to make collision detection more efficient (#1252) * fix: PositionBodyComponent had an async onMount, without needing (#1424) * fix: Fix collision detection comments and typo (#1422) * Fix collision detection comments and typo * Update packages/flame/lib/src/collisions/collision_callbacks.dart Co-authored-by: Pasha Stetsenko <stpasha@google.com> * Update doc/flame/collision_detection.md Co-authored-by: Pasha Stetsenko <stpasha@google.com> Co-authored-by: Pasha Stetsenko <stpasha@google.com> * feat: adding has mounted to component (#1418) * feat: adding has mounted to component * feat: pr suggestions * feat: improving hasMounted * feat: renaming hasMounted to mounted * feat: pr suggestion * chore(release): publish packages (#1427) - flame_svg@1.1.0-releasecandidate.1 - flame@1.1.0-releasecandidate.2 - flame_bloc@1.2.0-releasecandidate.2 - flame_forge2d@0.9.0-releasecandidate.2 - flame_rive@1.1.0-releasecandidate.2 - flame_test@1.2.0-releasecandidate.2 - flame_tiled@1.3.0-releasecandidate.2 * fix a test * fix broken merge * rename parent->owner in LifecycleManager * update doc-comment Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: KurtLa <KurtLa@users.noreply.github.com> Co-authored-by: Munsterlander <munsterlander@users.noreply.github.com> Co-authored-by: Lukas Klingsbo <me@lukas.fyi> Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Allison Ryan <77211884+allisonryan0002@users.noreply.github.com> Co-authored-by: Alejandro Santiago <dev@alestiago.com>
Description
Adds exports for all
flame_forge2d
content to theflame_forge2d.dart
barrel file.This will clean up Forge2D imports when using the package so only one import is necessary:
import 'package:flame_forge2d/flame_forge2d.dart';
Checklist
fix:
,feat:
,docs:
etc).docs
and added dartdoc comments with///
.examples
.Breaking Change
Does your PR require Flame users to manually update their apps to accommodate your change?
!
,e.g.
feat!:
,fix!:
).Users with strict linter rules may see warnings to remove unnecessary imports, but it won't break functionality