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'Release 3.19.296 [nolog]'
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FluffierThanThou committed Apr 23, 2020
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17 changes: 9 additions & 8 deletions About/About.xml
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<name>Work Tab</name>
<author>Fluffy</author>
<url>https://ludeon.com/forums/index.php?topic=15964.0</url>
<description>Provides a vastly more customizable work tab.
<description>Provides a vastly more customizable work tab.

&lt;size=24&gt;Important&lt;/size&gt;
Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware of the time schedule or detailed priorities, the priority will be set for the whole day, and/or for all workgivers in a worktype.

&lt;size=24&gt;Features&lt;/size&gt;
Various usability extentions to the ‘vanilla’ work tab;
Various usability extentions to the ‘vanilla’ work tab;


Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
Up to 9 priority levels (configurable in mod options)
Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
&lt;b&gt;All functions are detailed in the tooltips, take a moment to hover over and read them!&lt;/b&gt;
&lt;i&gt;All functions are detailed in the tooltips, take a moment to hover over and read them!&lt;/i&gt;

&lt;size=24&gt;Known Issues&lt;/size&gt;
None.
“Star Wars – The Force” versions prior to 1.21.1 cause priorities to reset for force users. &lt;b&gt;THIS INCLUDES THE CURRENT STEAM VERSION OF STAR WARS – THE FORCE!&lt;/b&gt; (as of 25/3/20). There is an official update available by one of the collaborators on the mod on GitHub.

&lt;size=24&gt;Notes&lt;/size&gt;
With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it’s (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!
With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it’s (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an ‘autolabour’ mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a ‘bulletin board’ of jobs that need doing), it’s not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.

Expand All @@ -46,9 +46,10 @@ rw-chaos: German translation
Mehni: Compatibility with Numbers mod
Silverside: Fix UI scaling bug
CoderChang65535: Update chinese translations
Téo Bouttier: French translation

&lt;size=24&gt;Version&lt;/size&gt;
This is version 3.18.294, for RimWorld 1.1.2579.
This is version 3.19.296, for RimWorld 1.1.2610.

</description>
<supportedVersions>
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4 changes: 2 additions & 2 deletions About/Manifest.xml
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
<version>3.18.294</version>
<version>3.19.296</version>
<manifestUri>https://raw.githubusercontent.com/fluffy-mods/WorkTab/1.1/About/Manifest.xml</manifestUri>
<downloadUri>https://github.com/fluffy-mods/WorkTab/releases/v3.18.294</downloadUri>
<downloadUri>https://github.com/fluffy-mods/WorkTab/releases/v3.19.296</downloadUri>
</Manifest>
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82 changes: 17 additions & 65 deletions LICENSE
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Expand Up @@ -4,16 +4,26 @@ Any original content (e.g. text, imagery or sounds) are licensed under
CC-BY-SA 4.0, the text of which is given below.
=======================================================================

Copyright 2017 Fluffy

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Copyright 2020 Fluffy

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABI-
LITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.



Expand All @@ -23,62 +33,6 @@ software and documentation are licensed under the MIT license, the text
of which is given above.
=======================================================================

Attribution-ShareAlike 4.0 International

=======================================================================

Creative Commons Corporation ("Creative Commons") is not a law firm and
does not provide legal services or legal advice. Distribution of
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Creative Commons Attribution-ShareAlike 4.0 International Public
License

Expand Down Expand Up @@ -450,5 +404,3 @@ the avoidance of doubt, this paragraph does not form part of the
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Creative Commons may be contacted at creativecommons.org.

0Trackers
28 changes: 18 additions & 10 deletions Readme.md
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@@ -1,29 +1,36 @@
[![RimWorld 1.1](https://img.shields.io/badge/RimWorld-1.1-brightgreen.svg)](http://rimworldgame.com/)

Provides a vastly more customizable work tab.
Provides a vastly more customizable work tab.

# Important

Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware of the time schedule or detailed priorities, the priority will be set for the whole day, and/or for all workgivers in a worktype.

# Features
Various usability extentions to the 'vanilla' work tab;
- Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
- Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
- Up to 9 priority levels (configurable in mod options)
- Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
- **All functions are detailed in the tooltips, take a moment to hover over and read them!**

Various usability extentions to the 'vanilla' work tab;

- Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
- Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
- Up to 9 priority levels (configurable in mod options)
- Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
- _All functions are detailed in the tooltips, take a moment to hover over and read them!_

# Known Issues
None.

"Star Wars -- The Force" versions prior to 1.21.1 cause priorities to reset for force users. **THIS INCLUDES THE CURRENT STEAM VERSION OF STAR WARS -- THE FORCE!** (as of 25/3/20). There is an official update available by one of the collaborators on the mod on [GitHub](https://github.com/jecrell/Star-Wars---The-Force/releases).

# Notes
With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an 'autolabour' mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a 'bulletin board' of jobs that need doing), it's not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.

# Powered by Harmony

![Powered by Harmony](https://camo.githubusercontent.com/074bf079275fa90809f51b74e9dd0deccc70328f/68747470733a2f2f7332342e706f7374696d672e6f72672f3538626c31727a33392f6c6f676f2e706e67)


# Contributors
- Bronytamin: Russian translation
- Duduluu: Chinese translation
Expand All @@ -40,6 +47,7 @@ Finally, there will never be an 'autolabour' mode where a mod sets priorities fo
- Mehni: Compatibility with Numbers mod
- Silverside: Fix UI scaling bug
- CoderChang65535: Update chinese translations
- Téo Bouttier: French translation

# Think you found a bug?
Please read [this guide](http://steamcommunity.com/sharedfiles/filedetails/?id=725234314) before creating a bug report,
Expand All @@ -62,4 +70,4 @@ Show your appreciation by buying me a coffee (or contribute towards a nice singl
[![I Have a Black Dog](https://i.ibb.co/ss59Rwy/New-Project-2.png)](https://www.youtube.com/watch?v=XiCrniLQGYc)

# Version
This is version 3.18.294, for RimWorld 1.1.2579.
This is version 3.19.296, for RimWorld 1.1.2610.
2 changes: 1 addition & 1 deletion Source/Properties/AssemblyInfo.cs
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Expand Up @@ -33,4 +33,4 @@
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("3.0.0")]
[assembly: AssemblyFileVersion("3.18.294")]
[assembly: AssemblyFileVersion("3.19.296")]
26 changes: 16 additions & 10 deletions Source/description.md
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@@ -1,23 +1,29 @@
Provides a vastly more customizable work tab.
Provides a vastly more customizable work tab.

# Important

Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware of the time schedule or detailed priorities, the priority will be set for the whole day, and/or for all workgivers in a worktype.

# Features
Various usability extentions to the 'vanilla' work tab;
- Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
- Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
- Up to 9 priority levels (configurable in mod options)
- Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
- **All functions are detailed in the tooltips, take a moment to hover over and read them!**

Various usability extentions to the 'vanilla' work tab;

- Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
- Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
- Up to 9 priority levels (configurable in mod options)
- Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
- _All functions are detailed in the tooltips, take a moment to hover over and read them!_

# Known Issues
None.

"Star Wars -- The Force" versions prior to 1.21.1 cause priorities to reset for force users. **THIS INCLUDES THE CURRENT STEAM VERSION OF STAR WARS -- THE FORCE!** (as of 25/3/20). There is an official update available by one of the collaborators on the mod on [GitHub](https://github.com/jecrell/Star-Wars---The-Force/releases).

# Notes
With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an 'autolabour' mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a 'bulletin board' of jobs that need doing), it's not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.

# Powered by Harmony
![Powered by Harmony](https://camo.githubusercontent.com/074bf079275fa90809f51b74e9dd0deccc70328f/68747470733a2f2f7332342e706f7374696d672e6f72672f3538626c31727a33392f6c6f676f2e706e67)

![Powered by Harmony](https://camo.githubusercontent.com/074bf079275fa90809f51b74e9dd0deccc70328f/68747470733a2f2f7332342e706f7374696d672e6f72672f3538626c31727a33392f6c6f676f2e706e67)

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