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[assignGear] Smoke grenade variables not declared in fn_assigngear #211

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NikkoJT opened this issue Jan 28, 2019 · 1 comment
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[assignGear] Smoke grenade variables not declared in fn_assigngear #211

NikkoJT opened this issue Jan 28, 2019 · 1 comment

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@NikkoJT
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NikkoJT commented Jan 28, 2019

Where fn_assignGear.sqf declares all the variable names to use in assignGear scripts, the Blue and Purple grenades are not declared, despite being used in default loadouts. Red grenades aren't declared either though I'm not sure if they're used (probably should be declared though).

@NikkoJT NikkoJT added the T:Bug label Jan 28, 2019
@shadow-fa shadow-fa added this to the 3.5.3 milestone Jan 28, 2019
@shadow-fa shadow-fa mentioned this issue Feb 9, 2019
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SamLex pushed a commit that referenced this issue Mar 16, 2019
* assignGear: move selectRandom in FIA gear

* assignGear: Fix discrepancies between unit loadouts (issue 213)

* assignGear: Fix case, HSAM bags, and variable definitions. (Issues #210 and #211)

* assignGear give guerilla factions (at least) as many smokes as others

* assignGear: Normalize use of _DMriflemag_tr

* assignGear: R, CAR and SMG lose one frag to fit the scheme: [base]+[weapon]+[2xsmoke/2xfrag]

* assignGear: MATG/HATG/HMGG/MSAMG/HSAMG get +2 carbine mags to conform to the carbine module

* assignGear: Normalised (smoke-)grenades of guerilla factions with non-guerilla factions

* assignGear: CO gets 4/2/2 and JTAC 3/3/2 white/red/green gl smokes

* assignGear: Fix number of smokes for FIA, FIA AK, Syndikat

* assignGear: Fix whitespace after addBackpack

* assignGear: Fix header comments

* assignGear: Fixed: matg accidentally got an increase of _MATmag1 instead of carbinemag in a previous commit.
@SamLex
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SamLex commented May 12, 2019

Confirmed "_smokegrenadeblue" and "_smokegrenadepurple" are now declared in fn_assignGear.sqf

@SamLex SamLex closed this as completed May 12, 2019
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