-
Notifications
You must be signed in to change notification settings - Fork 72
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
⚠️ Initial stl start and default look&feel #217
Comments
frostworx
changed the title
Initial stl start and default look&feel
⚠️ Initial stl start and default look&feel
Apr 22, 2021
This was referenced Apr 22, 2021
WIP (& offline) Changelog since last official git-master Changelog:
|
Most features are implemented now offline - now debugging and writing documentation... :( |
in next release |
Closed
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
To check what needs to be done for a generic default window auto resolution,
I just started stl after a very long time completely from scratch without any configuration in 1920x1080 (instead of my regular 3840x2160)
Within just a few minutes I found multiple things which should be improved for a better first-run experience
and seriously wonder why nobody ever mentioned anything!
favorites selection menu could be at least sorted alphabeticallydonedefault window sizes should match (again) to the screen resolution. Maybe calculate small/middle/big resolutionsbased on screen size and first letter (S|M|B) of the corresponding window name
or use yad autoscale resolution if possible and store that as default, if the own resolution is not saved yetrewrote whole window size systemmenu sort/ sort category should be more intuitive - maybe use a gui instead of a texteditor - see * belowcan be sorted via editable menuyad function buttons one below the other instead of a row? - see * below- removed submenus and added buttons in the main menuthe update shaders window is empty by default. Probably just a small config load missing*fixedlong template strings (f.e. WINETRICKSPAKS) need to be removed completely, as they force the minimum width of the current window. -> should be all replaced with checkbox submenusadded an own winetricks guidefault columns could be calculated based on the window siz - see * belowremoved column calc - default is mostly '1' and can be changed with 'F1' menu (>= yad 1.0)I'm sure many more things could be improved hereFound many more things to fix,add and remove alreadyinstall Vortex as Steam First Run Packageadded - also added a Vortex install and a Vortex general menuinstall Mod Organizer 2 as Steam First Run Packageno, I guess I'll drop this!add wine debug options menu(?)doneinstantly install Steam First Run and winetricks packagesmaybe add ProtonDB Rating to the main menu or first requester(?)addedremove lutris tweaksmaybe reimplement protonfixesmoved autocreated tweaks from both into the separate steamtinkerlaunch-tweaks repoRemoved Lutris and Protonfixes tweak import and added autoimported tweaks to steamtinkerlaunch-tweaks
Added option to pause steamwebhelper processes on game start and continue when game exists
more
Next commit/release depends.
This will take a lot of time, not only because I'll make a longer break very soon, but also because it is very much work. Already said it a million times, but help his still welcome of course.
The text was updated successfully, but these errors were encountered: