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Portable Library Version #4
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I don't think the current codebase will work with any of the two PCLs supported by F#. Both Windows Store and Windows Phone don't allow for generation of IL, so that mostly kills it unfortunately. There is a silverlight version of the compiler, but that works because Silverlight still allows for IL generation. |
Yeah, the portable libs probably don’t have reflection.emit linked anyway so the code would not compile. I think a full in memory compilation still requires a file on disk too. On 27 Nov 2013, at 09:55, Gustavo Guerra notifications@github.com wrote:
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I think we'll close this for now? To my knowledge the only way to get it in a Windows Store App is via a server-side service. |
Merge branch 'master'
Remove fsharp.core.dll references to System.ValueTuple.dll,
…8063) * # This is a combination of 9 commits. # This is the 1st commit message: ref -> mutable in more places in the compiler # The commit message fsharp#2 will be skipped: # Update dependencies from https://github.com/dotnet/arcade build 20191229.1 # # - Microsoft.DotNet.Arcade.Sdk - 5.0.0-beta.19629.1 # The commit message fsharp#3 will be skipped: # Update dependencies from https://github.com/dotnet/arcade build 20191230.1 # # - Microsoft.DotNet.Arcade.Sdk - 5.0.0-beta.19630.1 # The commit message fsharp#4 will be skipped: # Update dependencies from https://github.com/dotnet/arcade build 20191231.1 # # - Microsoft.DotNet.Arcade.Sdk - 5.0.0-beta.19631.1 # The commit message fsharp#5 will be skipped: # Update dependencies from https://github.com/dotnet/arcade build 20200101.1 # # - Microsoft.DotNet.Arcade.Sdk - 5.0.0-beta.20051.1 # The commit message fsharp#6 will be skipped: # Update dependencies from https://github.com/dotnet/arcade build 20191216.5 (#8079) # # - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19616.5 # The commit message fsharp#7 will be skipped: # dispose fsi at the end of a scripting session (#8084) # # The commit message fsharp#8 will be skipped: # Added static link tests and extended CompilerAssert (#8101) # # * Changed CompilerAssert to static class. Added Compile/Execute methods that take a Compilation description. Added static link tests # # * Hiding compilation description internals # # * Added another test to check for sanity # # * Making a few optional parameters # # * Hiding internals of CompilationReference # The commit message fsharp#9 will be skipped: # Parameterize product version (#8031) # # * Parameterize Product details # # * fcs # # * Repack pkgdef * no ilread
Would be really excellent to host the F# compiler within a Windows Store, Windows Phone, etc. application for the purposes of exposing F# Interactive scripting, assuming that will eventually make it into this project.
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