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Optimization shader part of the code #1428

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Mar 28, 2023
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1 change: 0 additions & 1 deletion packages/core/src/2d/sprite/SpriteMask.ts
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,6 @@ import { Entity } from "../../Entity";
import { Renderer, RendererUpdateFlags } from "../../Renderer";
import { RenderContext } from "../../RenderPipeline/RenderContext";
import { RenderElement } from "../../RenderPipeline/RenderElement";
import { Shader } from "../../shader/Shader";
import { ShaderProperty } from "../../shader/ShaderProperty";
import { SimpleSpriteAssembler } from "../assembler/SimpleSpriteAssembler";
import { VertexData2D } from "../data/VertexData2D";
Expand Down
1 change: 0 additions & 1 deletion packages/core/src/2d/sprite/SpriteRenderer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,6 @@ import { Entity } from "../../Entity";
import { Renderer, RendererUpdateFlags } from "../../Renderer";
import { RenderContext } from "../../RenderPipeline/RenderContext";
import { CompareFunction } from "../../shader/enums/CompareFunction";
import { Shader } from "../../shader/Shader";
import { ShaderProperty } from "../../shader/ShaderProperty";
import { IAssembler } from "../assembler/IAssembler";
import { SimpleSpriteAssembler } from "../assembler/SimpleSpriteAssembler";
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19 changes: 7 additions & 12 deletions packages/core/src/ComponentsDependencies.ts
Original file line number Diff line number Diff line change
Expand Up @@ -62,11 +62,9 @@ export class ComponentsDependencies {
): void {
let components = map.get(targetInfo);
if (!components) {
components = [];
map.set(targetInfo, components);
}
if (components.indexOf(dependentComponent) === -1) {
components.push(dependentComponent);
map.set(targetInfo, [dependentComponent]);
} else {
components.includes(dependentComponent) || components.push(dependentComponent);
}
}

Expand All @@ -77,11 +75,9 @@ export class ComponentsDependencies {
const map = this._invDependenciesMap;
let components = map.get(currentComponent);
if (!components) {
components = [];
map.set(currentComponent, components);
}
if (components.indexOf(dependentComponent) === -1) {
components.push(dependentComponent);
map.set(currentComponent, [dependentComponent]);
} else {
components.includes(dependentComponent) || components.push(dependentComponent);
}
}

Expand All @@ -95,8 +91,7 @@ export class ComponentsDependencies {
*/
export function dependentComponents(dependentMode: DependentMode, ...components: ComponentConstructor[]) {
return function <T extends ComponentConstructor>(target: T): void {
const dependentInfo = { mode: dependentMode, components };
ComponentsDependencies._dependenciesMap.set(target, dependentInfo);
ComponentsDependencies._dependenciesMap.set(target, { mode: dependentMode, components });
components.forEach((component) => ComponentsDependencies._addInvDependency(component, target));
};
}
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1 change: 0 additions & 1 deletion packages/core/src/mesh/BlendShapeManager.ts
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,6 @@ import { BufferUsage } from "../graphic/enums/BufferUsage";
import { VertexElementFormat } from "../graphic/enums/VertexElementFormat";
import { VertexBufferBinding } from "../graphic/VertexBufferBinding";
import { VertexElement } from "../graphic/VertexElement";
import { Shader } from "../shader/Shader";
import { ShaderData } from "../shader/ShaderData";
import { ShaderMacro } from "../shader/ShaderMacro";
import { ShaderProperty } from "../shader/ShaderProperty";
Expand Down
9 changes: 2 additions & 7 deletions packages/core/src/shader/Shader.ts
Original file line number Diff line number Diff line change
Expand Up @@ -63,7 +63,7 @@ export class Shader {
if (vertexSourceOrShaderPassesOrSubShaders[0].constructor === ShaderPass) {
shader = new Shader(name, [new SubShader("Default", <ShaderPass[]>vertexSourceOrShaderPassesOrSubShaders)]);
} else {
shader = new Shader(name, <SubShader[]>vertexSourceOrShaderPassesOrSubShaders);
shader = new Shader(name, <SubShader[]>vertexSourceOrShaderPassesOrSubShaders.slice());
}
} else {
throw "SubShader or ShaderPass count must large than 0.";
Expand Down Expand Up @@ -92,12 +92,7 @@ export class Shader {

private constructor(public readonly name: string, subShaders: SubShader[]) {
this.name = name;

const passCount = subShaders.length;
if (passCount < 1) {
throw "SubShader count must large than 0.";
}
this._subShaders = subShaders.slice();
this._subShaders = subShaders;
}

/**
Expand Down
1 change: 0 additions & 1 deletion packages/core/src/shader/ShaderData.ts
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,6 @@ import { CloneManager } from "../clone/CloneManager";
import { Texture } from "../texture/Texture";
import { ShaderDataGroup } from "./enums/ShaderDataGroup";
import { ShaderPropertyType } from "./enums/ShaderPropertyType";
import { Shader } from "./Shader";
import { ShaderMacro } from "./ShaderMacro";
import { ShaderMacroCollection } from "./ShaderMacroCollection";
import { ShaderProperty } from "./ShaderProperty";
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5 changes: 3 additions & 2 deletions packages/core/src/shader/ShaderPart.ts
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
import { Logger } from "../base";
import { ShaderTagKey } from "./ShaderTagKey";

/**
Expand All @@ -24,8 +25,8 @@ export abstract class ShaderPart {
const key = typeof keyOrKeyName === "string" ? ShaderTagKey.getByName(keyOrKeyName) : keyOrKeyName;
const tags = this._tagsMap;

if (tags[key._uniqueId]) {
throw `Tag named "${key.name}" already exists.`;
if (tags[key._uniqueId] !== undefined) {
Logger.warn(`The value of tag named "${key.name}" is being replaced.`);
}
tags[key._uniqueId] = value;
}
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13 changes: 5 additions & 8 deletions packages/core/src/shader/ShaderPass.ts
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ export class ShaderPass extends ShaderPart {
constructor(
vertexSource: string,
fragmentSource: string,
tags: Record<string, string> = { pipelineStage: PipelineStage.Forward }
tags: Record<string, number | string | boolean> = { pipelineStage: PipelineStage.Forward }
) {
super();
this._shaderPassId = ShaderPass._shaderPassCounter++;
Expand Down Expand Up @@ -75,21 +75,18 @@ export class ShaderPass extends ShaderPart {
precisionStr += "#define HAS_DERIVATIVES\n";
}

let vertexSource = ShaderFactory.parseIncludes(
let vertexSource =
` ${versionStr}
${graphicAPI}
${macroNameStr}
` + this._vertexSource
);

let fragmentSource = ShaderFactory.parseIncludes(
` + ShaderFactory.parseIncludes(this._vertexSource);
let fragmentSource =
` ${versionStr}
${graphicAPI}
${isWebGL2 ? "" : ShaderFactory.parseExtension(Shader._shaderExtension)}
${precisionStr}
${macroNameStr}
` + this._fragmentSource
);
` + ShaderFactory.parseIncludes(this._fragmentSource);

if (isWebGL2) {
vertexSource = ShaderFactory.convertTo300(vertexSource);
Expand Down
1 change: 0 additions & 1 deletion packages/core/src/shader/ShaderProgram.ts
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,6 @@ import { IHardwareRenderer } from "../renderingHardwareInterface/IHardwareRender
import { Scene } from "../Scene";
import { Texture } from "../texture";
import { ShaderDataGroup } from "./enums/ShaderDataGroup";
import { Shader } from "./Shader";
import { ShaderData } from "./ShaderData";
import { ShaderProperty } from "./ShaderProperty";
import { ShaderUniform } from "./ShaderUniform";
Expand Down
2 changes: 1 addition & 1 deletion packages/core/src/shader/SubShader.ts
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ export class SubShader extends ShaderPart {
* @param name - Name of the sub shader
* @param passes - Sub shader passes
*/
constructor(public readonly name: string, passes: ShaderPass[], tags?: Record<string, string>) {
constructor(public readonly name: string, passes: ShaderPass[], tags?: Record<string, number | string | boolean>) {
super();
const passCount = passes.length;
if (passCount < 1) {
Expand Down