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Add ShaderLab package umd entry #2006

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merged 16 commits into from
Feb 22, 2024

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@Sway007 Sway007 commented Feb 22, 2024

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

Add ShaderLab package umd entry

@Sway007 Sway007 added Bug Something isn't working shader Shader related functions high priority High priority issue labels Feb 22, 2024
@Sway007 Sway007 added this to the 1.2 milestone Feb 22, 2024
@Sway007 Sway007 requested a review from GuoLei1990 February 22, 2024 06:43
@Sway007 Sway007 self-assigned this Feb 22, 2024
@GuoLei1990 GuoLei1990 merged commit a2fd5bd into galacean:dev/1.2 Feb 22, 2024
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@GuoLei1990 GuoLei1990 added engineering Engineering problems engine ignore for release ignore for release labels Feb 22, 2024
GuoLei1990 added a commit to GuoLei1990/galacean-engine that referenced this pull request Feb 26, 2024
* dev/1.2: (29 commits)
  Add `Preprocessor` in `ShaderLab` (galacean#2009)
  "v1.2.0-alpha.11"
  Add ShaderLab package umd entry (galacean#2006)
  Fix primitive e2e error (galacean#2007)
  "v1.2.0-alpha.10"
  "v1.1.0-beta.49"
  "v1.1.0-beta.48"
  Physics raycast hitResult add shape (galacean#2004)
  Fix output glsl error when `function overload` exists in shaderlab source code (galacean#2001)
  refactor: adapter shadowFadeBorder exported from editor (galacean#1999)
  refactor(render-sort-compare): opt compare code (galacean#2002)
  feat: modify the method of generating the path (galacean#2000)
  "v1.1.0-beta.47"
  Fix`gl.MIN` and `gl.MAX` doesn't exist in `webgl1` (galacean#1990)
  Fix glb/gltf use extension parse (galacean#1992)
  "v1.1.0-beta.46"
  Fix query path error (galacean#1986)
  "v1.1.0-beta.45"
  "v1.1.0-beta.44"
  Fix the problem of resetting `HtmlCanvas.ClientXXX` when call `canvas.resizeByClientSize()` (galacean#1984)
  ...
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