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{\rtf1\ansi\ansicpg1252\cocoartf1038\cocoasubrtf350 {\fonttbl\f0\fswiss\fcharset0 Helvetica;} {\colortbl;\red255\green255\blue255;} \margl1440\margr1440\vieww9000\viewh8400\viewkind0 \pard\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640\ql\qnatural\pardirnatural \f0\fs24 \cf0 README\ \ Christopher Drury\ Written 4/19/11\ Asteroids-Processing\ \ This program is a "clone" of the game asteroids. It uses the same gameplay\ as the original with some different control schemes.\ \ This program was created using Eclipse and if you wish to compile\ I would suggest you use it as well..\ \ In order to use you must call \ \ java -jar Asteroids.jar\ \ This will launch the game and put you at the Menu Screen.\ \ If in keyboard mode\ \ left rotates ship left, right rotates ship right and up accelerates\ \ T toggles the color mode\ M toggles mouse mode\ Enter will pause/resume game\ \ If in mouse mode\ \ The ship auto moves to your mouse location just put the mouse on screen\ where you want the ship to move. Left mouse click will fire your weapon \ straight ahead of the front of the ship.\ \ \ \ PS\ I included the firing by mouse towards direction of the mouse however\ it is not enabled by default. I put the code to make it fire in that direction however\ it is located inside of the Main class and is commented better there for how to make the switch.}
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Processing Based Asteroids Game
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