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Generate spot light shadow maps #2914
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46b3542
testing spotlight shadows
iche033 40b6d49
spotlight shadows working with pssm shadows
iche033 649d4c1
multiple spot light shadows working
iche033 0e17c16
cleanup
iche033 1ba06e3
make custom material work without named constants
iche033 7f5d187
update material and shaders
iche033 4326472
remove unused code:
iche033 d6b6f13
remove include
iche033 0eba224
move include
iche033 7aa1d35
disable point light shadows, fix test, mutex
iche033 5f426b2
scope lock
iche033 cf404b1
use glsl 120
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nit: if we want to minimize the time spent in this lock, we could only lock it while copying the values of
this->dataPtr->updateShadows
andthis->dataPtr->updateShaders
, then reset both tofalse
, and then release the mutexfor example:
then read from the local variable instead of the member variable
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yep done. 5f426b2