Initialize default shadow caster name in Scene #3067
Merged
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Since #3048, we can now specify the name of a shadow caster material to be used in a scene. This is parsed from the SDFormat world file by
gazebo::physics::World
and exposed togazebo::rendering::Scene
by an ion-transport service. If the service call fails, however, theScene
does not have a valid name for the shadow caster material. This sets the default value for the shadow caster material name in theScene
to match the default value in World.cc.