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Added shininess to models #3213

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merged 7 commits into from
May 6, 2022

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WilliamLewww
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Depends on:

When using default shaders in gazebo, the ogre's default shininess is 0 causing the specular components to have no effect. Without having a shininess element, we are unable to utilize specular highlights with default shaders.

Test it:

gazebo worlds/shapes_shininess.world

Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
Signed-off-by: William Lew <WilliamMilesLew@gmail.com>
@WilliamLewww WilliamLewww merged commit f6d2b94 into gazebosim:gazebo11 May 6, 2022
scpeters added a commit to gazebo-release/gazebo11-release that referenced this pull request May 27, 2022
Follow-up to gazebosim/gazebo-classic#3213 and gazebosim/gazebo-classic#3223

Signed-off-by: Steve Peters <scpeters@openrobotics.org>
scpeters added a commit to gazebo-release/gazebo11-release that referenced this pull request May 27, 2022
Follow-up to gazebosim/gazebo-classic#3213 and gazebosim/gazebo-classic#3223

Signed-off-by: Steve Peters <scpeters@openrobotics.org>
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2 participants