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Scene3D: port mesh material fixes from ign-gazebo (#191)
As noted in #137, the Scene3D plugin was forked for use in ign-gazebo, with the intention of consolidating back with the ign-gui plugin to reduce duplication. This ports some fixes for mesh material loading to ign-gui made in gazebosim/gz-sim@897ef65 as part of bitbucket PR 315. Signed-off-by: Steve Peters <scpeters@openrobotics.org>
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