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Merge pull request #618 from gazebosim/header_migration
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ign -> gz Header Migration : ign-rendering
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methylDragon authored May 9, 2022
2 parents 24506d0 + 5c0254e commit ff16689
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Showing 557 changed files with 36,006 additions and 31,821 deletions.
4 changes: 3 additions & 1 deletion CMakeLists.txt
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Expand Up @@ -15,7 +15,9 @@ set(IGN_CMAKE_VER ${ignition-cmake3_VERSION_MAJOR})
#============================================================================
# Set up the project
#============================================================================
ign_configure_project(VERSION_SUFFIX pre1)
ign_configure_project(
REPLACE_IGNITION_INCLUDE_PATH gz/rendering
VERSION_SUFFIX pre1)

#============================================================================
# Set project-specific options
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2 changes: 1 addition & 1 deletion doc/CMakeLists.txt
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Expand Up @@ -31,5 +31,5 @@ if (DOXYGEN_FOUND)
COMMENT "Generating API documentation with Doxygen" VERBATIM)

install(FILES ${CMAKE_BINARY_DIR}/doc/${PROJECT_NAME_LOWER}.tag.xml
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/ignition/${PROJECT_NAME_LOWER}_${PROJECT_VERSION_MINOR})
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/gz/${PROJECT_NAME_LOWER}_${PROJECT_VERSION_MINOR})
endif()
20 changes: 10 additions & 10 deletions examples/actor_animation/GlutWindow.cc
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Expand Up @@ -34,16 +34,16 @@
#include <map>
#include <string>

#include <ignition/math/Matrix4.hh>
#include <ignition/common/Console.hh>
#include <ignition/common/Mesh.hh>
#include <ignition/common/Skeleton.hh>
#include <ignition/common/SkeletonAnimation.hh>
#include <ignition/rendering/Camera.hh>
#include <ignition/rendering/Image.hh>
#include <ignition/rendering/OrbitViewController.hh>
#include <ignition/rendering/RayQuery.hh>
#include <ignition/rendering/Scene.hh>
#include <gz/math/Matrix4.hh>
#include <gz/common/Console.hh>
#include <gz/common/Mesh.hh>
#include <gz/common/Skeleton.hh>
#include <gz/common/SkeletonAnimation.hh>
#include <gz/rendering/Camera.hh>
#include <gz/rendering/Image.hh>
#include <gz/rendering/OrbitViewController.hh>
#include <gz/rendering/RayQuery.hh>
#include <gz/rendering/Scene.hh>

#include "GlutWindow.hh"
#include "example_config.hh"
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8 changes: 4 additions & 4 deletions examples/actor_animation/GlutWindow.hh
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Expand Up @@ -14,12 +14,12 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_ACTOR_ANIMATION_GLUTWINDOW_HH_
#define IGNITION_RENDERING_EXAMPLES_ACTOR_ANIMATION_GLUTWINDOW_HH_
#ifndef GZ_RENDERING_EXAMPLES_ACTOR_ANIMATION_GLUTWINDOW_HH_
#define GZ_RENDERING_EXAMPLES_ACTOR_ANIMATION_GLUTWINDOW_HH_

#include <vector>
#include "ignition/rendering/RenderTypes.hh"
#include "ignition/common/graphics/Types.hh"
#include "gz/rendering/RenderTypes.hh"
#include "gz/common/graphics/Types.hh"

namespace ir = ignition::rendering;
namespace ic = ignition::common;
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12 changes: 6 additions & 6 deletions examples/actor_animation/Main.cc
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Expand Up @@ -27,12 +27,12 @@
#include <iostream>
#include <vector>

#include <ignition/common/Console.hh>
#include <ignition/common/Skeleton.hh>
#include <ignition/common/SkeletonAnimation.hh>
#include <ignition/common/MeshManager.hh>
#include <ignition/common/Mesh.hh>
#include <ignition/rendering.hh>
#include <gz/common/Console.hh>
#include <gz/common/Skeleton.hh>
#include <gz/common/SkeletonAnimation.hh>
#include <gz/common/MeshManager.hh>
#include <gz/common/Mesh.hh>
#include <gz/rendering.hh>

#include "example_config.hh"
#include "GlutWindow.hh"
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12 changes: 6 additions & 6 deletions examples/camera_tracking/GlutWindow.cc
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Expand Up @@ -31,12 +31,12 @@

#include <mutex>

#include <ignition/common/Console.hh>
#include <ignition/rendering/Camera.hh>
#include <ignition/rendering/Image.hh>
#include <ignition/rendering/RayQuery.hh>
#include <ignition/rendering/Scene.hh>
#include <ignition/rendering/OrbitViewController.hh>
#include <gz/common/Console.hh>
#include <gz/rendering/Camera.hh>
#include <gz/rendering/Image.hh>
#include <gz/rendering/RayQuery.hh>
#include <gz/rendering/Scene.hh>
#include <gz/rendering/OrbitViewController.hh>

#include "GlutWindow.hh"

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6 changes: 3 additions & 3 deletions examples/camera_tracking/GlutWindow.hh
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Expand Up @@ -14,11 +14,11 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_CAMERA_TRACKING_GLUTWINDOW_HH_
#define IGNITION_RENDERING_EXAMPLES_CAMERA_TRACKING_GLUTWINDOW_HH_
#ifndef GZ_RENDERING_EXAMPLES_CAMERA_TRACKING_GLUTWINDOW_HH_
#define GZ_RENDERING_EXAMPLES_CAMERA_TRACKING_GLUTWINDOW_HH_

#include <vector>
#include <ignition/rendering/RenderTypes.hh>
#include <gz/rendering/RenderTypes.hh>

namespace ir = ignition::rendering;

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4 changes: 2 additions & 2 deletions examples/camera_tracking/Main.cc
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Expand Up @@ -27,8 +27,8 @@
#include <iostream>
#include <vector>

#include <ignition/common/Console.hh>
#include <ignition/rendering.hh>
#include <gz/common/Console.hh>
#include <gz/rendering.hh>
#include "GlutWindow.hh"

using namespace ignition;
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2 changes: 1 addition & 1 deletion examples/custom_scene_viewer/DemoWindow.cc
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Expand Up @@ -33,7 +33,7 @@
#include <string>
#include <vector>

#include <ignition/rendering.hh>
#include <gz/rendering.hh>

#include "ManualSceneDemo.hh"
#include "DemoWindow.hh"
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4 changes: 2 additions & 2 deletions examples/custom_scene_viewer/DemoWindow.hh
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Expand Up @@ -14,8 +14,8 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_DEMOWINDOW_HH_
#define IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_DEMOWINDOW_HH_
#ifndef GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_DEMOWINDOW_HH_
#define GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_DEMOWINDOW_HH_

#include "TestTypes.hh"

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2 changes: 1 addition & 1 deletion examples/custom_scene_viewer/ManualSceneDemo.cc
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Expand Up @@ -25,7 +25,7 @@
#endif

#include <iostream>
#include <ignition/common/Console.hh>
#include <gz/common/Console.hh>
#include "ManualSceneDemo.hh"
#include "SceneBuilder.hh"
#include "DemoWindow.hh"
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6 changes: 3 additions & 3 deletions examples/custom_scene_viewer/ManualSceneDemo.hh
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Expand Up @@ -14,12 +14,12 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_MANUALSCENEDEMO_HH_
#define IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_MANUALSCENEDEMO_HH_
#ifndef GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_MANUALSCENEDEMO_HH_
#define GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_MANUALSCENEDEMO_HH_

#include <map>
#include <string>
#include <ignition/rendering.hh>
#include <gz/rendering.hh>
#include "TestTypes.hh"

namespace ignition
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4 changes: 2 additions & 2 deletions examples/custom_scene_viewer/SceneBuilder.hh
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Expand Up @@ -14,8 +14,8 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_SCENEBUILDER_HH_
#define IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_SCENEBUILDER_HH_
#ifndef GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_SCENEBUILDER_HH_
#define GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_SCENEBUILDER_HH_

#include <string>
#include "TestTypes.hh"
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6 changes: 3 additions & 3 deletions examples/custom_scene_viewer/TestTypes.hh
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Expand Up @@ -14,11 +14,11 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_TESTYPES_HH_
#define IGNITION_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_TESTYPES_HH_
#ifndef GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_TESTYPES_HH_
#define GZ_RENDERING_EXAMPLES_CUSTOM_SCENE_VIEWER_TESTYPES_HH_

#include <vector>
#include <ignition/rendering.hh>
#include <gz/rendering.hh>

namespace ignition
{
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6 changes: 3 additions & 3 deletions examples/custom_shaders/custom_shaders.cc
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Expand Up @@ -14,9 +14,9 @@
* limitations under the License.
*
*/
#include <ignition/common/Image.hh>
#include <ignition/common/Filesystem.hh>
#include <ignition/rendering.hh>
#include <gz/common/Image.hh>
#include <gz/common/Filesystem.hh>
#include <gz/rendering.hh>

#include "example_config.hh"

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10 changes: 5 additions & 5 deletions examples/custom_shaders_uniforms/GlutWindow.cc
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Expand Up @@ -38,11 +38,11 @@

#include <mutex>

#include <ignition/common/Console.hh>
#include <ignition/rendering.hh>
#include <ignition/rendering/Camera.hh>
#include <ignition/rendering/Image.hh>
#include <ignition/rendering/Scene.hh>
#include <gz/common/Console.hh>
#include <gz/rendering.hh>
#include <gz/rendering/Camera.hh>
#include <gz/rendering/Image.hh>
#include <gz/rendering/Scene.hh>

#include "GlutWindow.hh"

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6 changes: 3 additions & 3 deletions examples/custom_shaders_uniforms/GlutWindow.hh
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Expand Up @@ -14,11 +14,11 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_CUSTOM_SHADERS_UNIFORMS_DEMO_GLUTWINDOW_HH_
#define IGNITION_RENDERING_EXAMPLES_CUSTOM_SHADERS_UNIFORMS_DEMO_GLUTWINDOW_HH_
#ifndef GZ_RENDERING_EXAMPLES_CUSTOM_SHADERS_UNIFORMS_DEMO_GLUTWINDOW_HH_
#define GZ_RENDERING_EXAMPLES_CUSTOM_SHADERS_UNIFORMS_DEMO_GLUTWINDOW_HH_

#include <vector>
#include "ignition/rendering/RenderTypes.hh"
#include "gz/rendering/RenderTypes.hh"

namespace ir = ignition::rendering;

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4 changes: 2 additions & 2 deletions examples/custom_shaders_uniforms/Main.cc
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Expand Up @@ -33,8 +33,8 @@
#include <iostream>
#include <vector>

#include <ignition/common/Console.hh>
#include <ignition/rendering.hh>
#include <gz/common/Console.hh>
#include <gz/rendering.hh>

#include "example_config.hh"

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24 changes: 12 additions & 12 deletions examples/depth_camera/GlutWindow.cc
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Expand Up @@ -34,18 +34,18 @@
#include <string>
#include <vector>

#include <ignition/common/Console.hh>
#include <ignition/common/Image.hh>

#include <ignition/math/Vector2.hh>

#include <ignition/rendering/Camera.hh>
#include <ignition/rendering/Image.hh>
#include <ignition/rendering/OrbitViewController.hh>
#include <ignition/rendering/RayQuery.hh>
#include <ignition/rendering/Scene.hh>
#include <ignition/rendering/SegmentationCamera.hh>
#include <ignition/rendering/DepthCamera.hh>
#include <gz/common/Console.hh>
#include <gz/common/Image.hh>

#include <gz/math/Vector2.hh>

#include <gz/rendering/Camera.hh>
#include <gz/rendering/Image.hh>
#include <gz/rendering/OrbitViewController.hh>
#include <gz/rendering/RayQuery.hh>
#include <gz/rendering/Scene.hh>
#include <gz/rendering/SegmentationCamera.hh>
#include <gz/rendering/DepthCamera.hh>

#include "GlutWindow.hh"

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6 changes: 3 additions & 3 deletions examples/depth_camera/GlutWindow.hh
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Expand Up @@ -14,11 +14,11 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_DEPTH_CAMERA_GLUTWINDOW_HH_
#define IGNITION_RENDERING_EXAMPLES_DEPTH_CAMERA_GLUTWINDOW_HH_
#ifndef GZ_RENDERING_EXAMPLES_DEPTH_CAMERA_GLUTWINDOW_HH_
#define GZ_RENDERING_EXAMPLES_DEPTH_CAMERA_GLUTWINDOW_HH_

#include <vector>
#include "ignition/rendering/RenderTypes.hh"
#include "gz/rendering/RenderTypes.hh"

namespace ir = ignition::rendering;

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6 changes: 3 additions & 3 deletions examples/depth_camera/Main.cc
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Expand Up @@ -28,9 +28,9 @@
#include <string>
#include <vector>

#include <ignition/common/Console.hh>
#include <ignition/common/MeshManager.hh>
#include <ignition/rendering.hh>
#include <gz/common/Console.hh>
#include <gz/common/MeshManager.hh>
#include <gz/rendering.hh>

#include "example_config.hh"
#include "GlutWindow.hh"
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6 changes: 3 additions & 3 deletions examples/gazebo_scene_viewer/CameraWindow.cc
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Expand Up @@ -33,9 +33,9 @@
#include <gazebo/common/Console.hh>
#include <gazebo/transport/TransportIface.hh>

#include <ignition/rendering/Camera.hh>
#include <ignition/rendering/Image.hh>
#include <ignition/rendering/Scene.hh>
#include <gz/rendering/Camera.hh>
#include <gz/rendering/Image.hh>
#include <gz/rendering/Scene.hh>

#include "CameraWindow.hh"
#include "SceneManager.hh"
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6 changes: 3 additions & 3 deletions examples/gazebo_scene_viewer/CameraWindow.hh
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Expand Up @@ -14,11 +14,11 @@
* limitations under the License.
*
*/
#ifndef IGNITION_RENDERING_EXAMPLES_CAMERAWINDOW_HH_
#define IGNITION_RENDERING_EXAMPLES_CAMERAWINDOW_HH_
#ifndef GZ_RENDERING_EXAMPLES_CAMERAWINDOW_HH_
#define GZ_RENDERING_EXAMPLES_CAMERAWINDOW_HH_

#include <vector>
#include "ignition/rendering/RenderTypes.hh"
#include "gz/rendering/RenderTypes.hh"

namespace gz = ignition::rendering;

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10 changes: 5 additions & 5 deletions examples/gazebo_scene_viewer/GazeboDemo.cc
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Expand Up @@ -28,11 +28,11 @@
#include <gazebo/common/Console.hh>
#include <gazebo/transport/TransportIface.hh>

#include <ignition/rendering/Camera.hh>
#include <ignition/rendering/RenderingIface.hh>
#include <ignition/rendering/RenderEngine.hh>
#include <ignition/rendering/Scene.hh>
#include <ignition/rendering/Visual.hh>
#include <gz/rendering/Camera.hh>
#include <gz/rendering/RenderingIface.hh>
#include <gz/rendering/RenderEngine.hh>
#include <gz/rendering/Scene.hh>
#include <gz/rendering/Visual.hh>

#include "CameraWindow.hh"
#include "SceneManager.hh"
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12 changes: 6 additions & 6 deletions examples/gazebo_scene_viewer/GazeboWorldDemo.cc
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Expand Up @@ -25,14 +25,14 @@
#endif

#include <iostream>
#include <ignition/common/Console.hh>
#include <gz/common/Console.hh>
#include <gazebo/transport/TransportIface.hh>

#include <ignition/rendering/Camera.hh>
#include <ignition/rendering/RenderingIface.hh>
#include <ignition/rendering/RenderEngine.hh>
#include <ignition/rendering/Scene.hh>
#include <ignition/rendering/Visual.hh>
#include <gz/rendering/Camera.hh>
#include <gz/rendering/RenderingIface.hh>
#include <gz/rendering/RenderEngine.hh>
#include <gz/rendering/Scene.hh>
#include <gz/rendering/Visual.hh>

#include "CameraWindow.hh"
#include "SceneManager.hh"
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