-
Notifications
You must be signed in to change notification settings - Fork 51
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Ignition Dome crash when trying to run Ogre2 on Nvidia card running nouveau drivers #128
Comments
Running https://gist.github.com/mjcarroll/2cbb74400b1e85ac49a07aa80806c6a4 |
It would be nice to know exactly what feature is missing that cause Ogre2 to fail. I have an Intel card that I would think is modern enough for Ogre2, but I can't run ign-gazebo on it. |
Did you try the troubleshooting steps described here? Also, one thing I think we should add to that troubleshooting section is setting this environment variable to see if it fixes OGRE2:
In any case, we shouldn't crash when the user is using an unsupported OpenGL version. |
could you share your |
Oops, no, I missed that. If I run the debugging there, I do indeed see
And yep, that seems to fix it for me; it launches fine that way.
👍 |
Attached here: ogre2.log |
I'll add a check for open gl version in the code and suggest overriding the opengl version if it fails to create the render window. |
I've noticed that on Bionic+Blueprint+xvfb (or TurboVNC server), the sensor rendering thread correctly gets OpenGL Core Profile 3.3, but the GUI gets OpenGL 3.1. Sensor RenderThread: (log generated by
And the headless Gazebo doesn't crash. GUI thread: (log generated by
And the non-headless Gazebo crashes. XVFB supports OpenGL 3.3 in core profile and 3.1 in compatibility profile:
Running GUI with It is weird that the GUI thread gets a different OpenGL version, because I think OGRE should always be asking for the core profile: But maybe some settings/required extensions/whatever tell OpenGL that the core profile is not a good match? Using |
The opengl context is not created by OGRE on the GUI side so that could be the issue: |
According to https://stackoverflow.com/questions/55685351/how-to-choose-the-opengl-context-for-qtquick-applications , adding QSurfaceFormat surfaceFormat;
surfaceFormat.setMajorVersion(3);
surfaceFormat.setMinorVersion(3);
surfaceFormat.setProfile(QSurfaceFormat::CoreProfile);
QSurfaceFormat::setDefaultFormat(surfaceFormat); before should fix this issue. But that would maybe introduce the OpenGL 3.3 requirement even for GUIs which do not use Scene3D. According to https://doc.qt.io/qt-5/qsurfaceformat.html#QSurfaceFormat, QT asks for OpenGL 2.0 by default, and the highest "forward-compatible" with 2.0 is 3.1. But that wouldn't explain why does this work on nvidia GPUs with binary blob drivers. Maybe they tell that they can't provide anything less than 3.3? Or would it be possible to change the surface format in the code in Scene3D where the context sharing is set up? But I'd really be surprised if OpenGL allowed to share a context with different surface format... I think that would be best because it might happen that a GUI plugin would want to use a different version of OpenGL than what the app was launched with. As a last resort, GUI plugins could get a static function that returns their requirements on the OpenGL surface, and the GUI launcher would scan these requirements in advance and satisfy the plugins that were known in advance. All runtime-loaded plugins would be without a chance to change the OpenGL surface. |
That's my guess too. Maybe you can give that a quick test by setting the context to use a 3.3 format (instead of |
Surprise! I experimented with setting the surface format, and it seems that setting it on a shared context is no problem (whatever that means). I was able to run Ignition Gazebo after setting the surface format in Scene3D on integreated Intel GPU:
where
Without the fix, GUI uses the 3.0 compat context for GzScene3d plugin, which is not sufficient. This also means the GUI is able to run under xvfb (not of much use probably, as it is a "black-hole" X server) and TurboVNC server (I tried connecting to the VNC display and GUI is there). To my surprise, trying to fix it via Gui.cc did not help. However, to be able to run everything on the integrated GPU, there is still a crash of the sensor thread:
ogre2.log from sensor thread``` 03:21:46: ****************************** *** Starting GLX Subsystem *** ****************************** 03:21:46: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_125829121", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 gamma=true parentWindowHandle=125829121 stereoMode=Frame Sequential 03:21:46: Created GL 4.3 context 03:21:46: GLXWindow::create used FBConfigID = 214 03:21:46: GL_VERSION = 4.6.0.0 03:21:46: GL_VENDOR = Intel Open Source Technology Center 03:21:46: GL_RENDERER = Mesa DRI Intel(R) UHD Graphics 620 (KBL GT2) 03:21:46: GL_EXTENSIONS = 03:21:46: GL_3DFX_texture_compression_FXT1 03:21:46: GL_AMD_conservative_depth 03:21:46: GL_AMD_depth_clamp_separate 03:21:46: GL_AMD_draw_buffers_blend 03:21:46: GL_AMD_gpu_shader_int64 03:21:46: GL_AMD_multi_draw_indirect 03:21:46: GL_AMD_query_buffer_object 03:21:46: GL_AMD_seamless_cubemap_per_texture 03:21:46: GL_AMD_shader_stencil_export 03:21:46: GL_AMD_shader_trinary_minmax 03:21:46: GL_AMD_texture_texture4 03:21:46: GL_AMD_vertex_shader_layer 03:21:46: GL_AMD_vertex_shader_viewport_index 03:21:46: GL_ANGLE_texture_compression_dxt3 03:21:46: GL_ANGLE_texture_compression_dxt5 03:21:46: GL_APPLE_object_purgeable 03:21:46: GL_ARB_ES2_compatibility 03:21:46: GL_ARB_ES3_1_compatibility 03:21:46: GL_ARB_ES3_2_compatibility 03:21:46: GL_ARB_ES3_compatibility 03:21:46: GL_ARB_arrays_of_arrays 03:21:46: GL_ARB_base_instance 03:21:46: GL_ARB_blend_func_extended 03:21:46: GL_ARB_buffer_storage 03:21:46: GL_ARB_clear_buffer_object 03:21:46: GL_ARB_clear_texture 03:21:46: GL_ARB_clip_control 03:21:46: GL_ARB_compressed_texture_pixel_storage 03:21:46: GL_ARB_compute_shader 03:21:46: GL_ARB_conditional_render_inverted 03:21:46: GL_ARB_conservative_depth 03:21:46: GL_ARB_copy_buffer 03:21:46: GL_ARB_copy_image 03:21:46: GL_ARB_cull_distance 03:21:46: GL_ARB_debug_output 03:21:46: GL_ARB_depth_buffer_float 03:21:46: GL_ARB_depth_clamp 03:21:46: GL_ARB_derivative_control 03:21:46: GL_ARB_direct_state_access 03:21:46: GL_ARB_draw_buffers 03:21:46: GL_ARB_draw_buffers_blend 03:21:46: GL_ARB_draw_elements_base_vertex 03:21:46: GL_ARB_draw_indirect 03:21:46: GL_ARB_draw_instanced 03:21:46: GL_ARB_enhanced_layouts 03:21:46: GL_ARB_explicit_attrib_location 03:21:46: GL_ARB_explicit_uniform_location 03:21:46: GL_ARB_fragment_coord_conventions 03:21:46: GL_ARB_fragment_layer_viewport 03:21:46: GL_ARB_fragment_shader 03:21:46: GL_ARB_fragment_shader_interlock 03:21:46: GL_ARB_framebuffer_no_attachments 03:21:46: GL_ARB_framebuffer_object 03:21:46: GL_ARB_framebuffer_sRGB 03:21:46: GL_ARB_get_program_binary 03:21:46: GL_ARB_get_texture_sub_image 03:21:46: GL_ARB_gl_spirv 03:21:46: GL_ARB_gpu_shader5 03:21:46: GL_ARB_gpu_shader_fp64 03:21:46: GL_ARB_gpu_shader_int64 03:21:46: GL_ARB_half_float_pixel 03:21:46: GL_ARB_half_float_vertex 03:21:46: GL_ARB_indirect_parameters 03:21:46: GL_ARB_instanced_arrays 03:21:46: GL_ARB_internalformat_query 03:21:46: GL_ARB_internalformat_query2 03:21:46: GL_ARB_invalidate_subdata 03:21:46: GL_ARB_map_buffer_alignment 03:21:46: GL_ARB_map_buffer_range 03:21:46: GL_ARB_multi_bind 03:21:46: GL_ARB_multi_draw_indirect 03:21:46: GL_ARB_occlusion_query2 03:21:46: GL_ARB_parallel_shader_compile 03:21:46: GL_ARB_pipeline_statistics_query 03:21:46: GL_ARB_pixel_buffer_object 03:21:46: GL_ARB_point_sprite 03:21:46: GL_ARB_polygon_offset_clamp 03:21:46: GL_ARB_post_depth_coverage 03:21:46: GL_ARB_program_interface_query 03:21:46: GL_ARB_provoking_vertex 03:21:46: GL_ARB_query_buffer_object 03:21:46: GL_ARB_robust_buffer_access_behavior 03:21:46: GL_ARB_robustness 03:21:46: GL_ARB_sample_shading 03:21:46: GL_ARB_sampler_objects 03:21:46: GL_ARB_seamless_cube_map 03:21:46: GL_ARB_seamless_cubemap_per_texture 03:21:46: GL_ARB_separate_shader_objects 03:21:46: GL_ARB_shader_atomic_counter_ops 03:21:46: GL_ARB_shader_atomic_counters 03:21:46: GL_ARB_shader_ballot 03:21:46: GL_ARB_shader_bit_encoding 03:21:46: GL_ARB_shader_clock 03:21:46: GL_ARB_shader_draw_parameters 03:21:46: GL_ARB_shader_group_vote 03:21:46: GL_ARB_shader_image_load_store 03:21:46: GL_ARB_shader_image_size 03:21:46: GL_ARB_shader_objects 03:21:46: GL_ARB_shader_precision 03:21:46: GL_ARB_shader_stencil_export 03:21:46: GL_ARB_shader_storage_buffer_object 03:21:46: GL_ARB_shader_subroutine 03:21:46: GL_ARB_shader_texture_image_samples 03:21:46: GL_ARB_shader_texture_lod 03:21:46: GL_ARB_shader_viewport_layer_array 03:21:46: GL_ARB_shading_language_420pack 03:21:46: GL_ARB_shading_language_include 03:21:46: GL_ARB_shading_language_packing 03:21:46: GL_ARB_spirv_extensions 03:21:46: GL_ARB_stencil_texturing 03:21:46: GL_ARB_sync 03:21:46: GL_ARB_tessellation_shader 03:21:46: GL_ARB_texture_barrier 03:21:46: GL_ARB_texture_buffer_object 03:21:46: GL_ARB_texture_buffer_object_rgb32 03:21:46: GL_ARB_texture_buffer_range 03:21:46: GL_ARB_texture_compression_bptc 03:21:46: GL_ARB_texture_compression_rgtc 03:21:46: GL_ARB_texture_cube_map_array 03:21:46: GL_ARB_texture_filter_anisotropic 03:21:46: GL_ARB_texture_float 03:21:46: GL_ARB_texture_gather 03:21:46: GL_ARB_texture_mirror_clamp_to_edge 03:21:46: GL_ARB_texture_multisample 03:21:46: GL_ARB_texture_non_power_of_two 03:21:46: GL_ARB_texture_query_levels 03:21:46: GL_ARB_texture_query_lod 03:21:46: GL_ARB_texture_rectangle 03:21:46: GL_ARB_texture_rg 03:21:46: GL_ARB_texture_rgb10_a2ui 03:21:46: GL_ARB_texture_stencil8 03:21:46: GL_ARB_texture_storage 03:21:46: GL_ARB_texture_storage_multisample 03:21:46: GL_ARB_texture_swizzle 03:21:46: GL_ARB_texture_view 03:21:46: GL_ARB_timer_query 03:21:46: GL_ARB_transform_feedback2 03:21:46: GL_ARB_transform_feedback3 03:21:46: GL_ARB_transform_feedback_instanced 03:21:46: GL_ARB_transform_feedback_overflow_query 03:21:46: GL_ARB_uniform_buffer_object 03:21:46: GL_ARB_vertex_array_bgra 03:21:46: GL_ARB_vertex_array_object 03:21:46: GL_ARB_vertex_attrib_64bit 03:21:46: GL_ARB_vertex_attrib_binding 03:21:46: GL_ARB_vertex_buffer_object 03:21:46: GL_ARB_vertex_shader 03:21:46: GL_ARB_vertex_type_10f_11f_11f_rev 03:21:46: GL_ARB_vertex_type_2_10_10_10_rev 03:21:46: GL_ARB_viewport_array 03:21:46: GL_ATI_blend_equation_separate 03:21:46: GL_ATI_texture_float 03:21:46: GL_EXT_EGL_image_storage 03:21:46: GL_EXT_EGL_sync 03:21:46: GL_EXT_abgr 03:21:46: GL_EXT_blend_equation_separate 03:21:46: GL_EXT_demote_to_helper_invocation 03:21:46: GL_EXT_draw_buffers2 03:21:46: GL_EXT_draw_instanced 03:21:46: GL_EXT_framebuffer_blit 03:21:46: GL_EXT_framebuffer_multisample 03:21:46: GL_EXT_framebuffer_multisample_blit_scaled 03:21:46: GL_EXT_framebuffer_object 03:21:46: GL_EXT_framebuffer_sRGB 03:21:46: GL_EXT_packed_depth_stencil 03:21:46: GL_EXT_packed_float 03:21:46: GL_EXT_pixel_buffer_object 03:21:46: GL_EXT_polygon_offset_clamp 03:21:46: GL_EXT_provoking_vertex 03:21:46: GL_EXT_shader_framebuffer_fetch 03:21:46: GL_EXT_shader_framebuffer_fetch_non_coherent 03:21:46: GL_EXT_shader_integer_mix 03:21:46: GL_EXT_shader_samples_identical 03:21:46: GL_EXT_texture_array 03:21:46: GL_EXT_texture_compression_dxt1 03:21:46: GL_EXT_texture_compression_rgtc 03:21:46: GL_EXT_texture_compression_s3tc 03:21:46: GL_EXT_texture_filter_anisotropic 03:21:46: GL_EXT_texture_integer 03:21:46: GL_EXT_texture_sRGB 03:21:46: GL_EXT_texture_sRGB_R8 03:21:46: GL_EXT_texture_sRGB_decode 03:21:46: GL_EXT_texture_shadow_lod 03:21:46: GL_EXT_texture_shared_exponent 03:21:46: GL_EXT_texture_snorm 03:21:46: GL_EXT_texture_swizzle 03:21:46: GL_EXT_timer_query 03:21:46: GL_EXT_transform_feedback 03:21:46: GL_EXT_vertex_array_bgra 03:21:46: GL_EXT_vertex_attrib_64bit 03:21:46: GL_IBM_multimode_draw_arrays 03:21:46: GL_INTEL_conservative_rasterization 03:21:46: GL_INTEL_performance_query 03:21:46: GL_INTEL_shader_atomic_float_minmax 03:21:46: GL_INTEL_shader_integer_functions2 03:21:46: GL_KHR_blend_equation_advanced 03:21:46: GL_KHR_blend_equation_advanced_coherent 03:21:46: GL_KHR_context_flush_control 03:21:46: GL_KHR_debug 03:21:46: GL_KHR_no_error 03:21:46: GL_KHR_parallel_shader_compile 03:21:46: GL_KHR_robust_buffer_access_behavior 03:21:46: GL_KHR_robustness 03:21:46: GL_KHR_texture_compression_astc_ldr 03:21:46: GL_KHR_texture_compression_astc_sliced_3d 03:21:46: GL_MESA_framebuffer_flip_y 03:21:46: GL_MESA_pack_invert 03:21:46: GL_MESA_shader_integer_functions 03:21:46: GL_MESA_texture_signed_rgba 03:21:46: GL_NV_compute_shader_derivatives 03:21:46: GL_NV_conditional_render 03:21:46: GL_NV_depth_clamp 03:21:46: GL_NV_fragment_shader_interlock 03:21:46: GL_NV_packed_depth_stencil 03:21:46: GL_NV_texture_barrier 03:21:46: GL_OES_EGL_image 03:21:46: GL_S3_s3tc 03:21:46: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync 03:21:46: ************************************** 03:21:46: *** OpenGL 3+ Renderer Started *** 03:21:46: ************************************** 03:21:46: Registering ResourceManager for type GpuProgram 03:21:46: GL3+: Using FBOs for rendering to textures 03:21:46: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_DEPTH_DEPRECATED depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R9G9B9E5_SHAREDEXP depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_D24_UNORM_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_D24_UNORM_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_D24_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_D16_UNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_D32_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_D32_FLOAT_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_D32_FLOAT_X24_X8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: FBO PF_X32_X24_S8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8 03:21:46: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH_DEPRECATED PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT PF_R9G9B9E5_SHAREDEXP PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM PF_D24_UNORM_S8_UINT PF_D24_UNORM_X8 PF_X24_S8_UINT PF_D24_UNORM PF_D16_UNORM PF_D32_FLOAT PF_D32_FLOAT_X24_S8_UINT PF_D32_FLOAT_X24_X8 PF_X32_X24_S8_UINT 03:21:46: RenderSystem capabilities 03:21:46: ------------------------- 03:21:46: RenderSystem Name: OpenGL 3+ Rendering Subsystem 03:21:46: GPU Vendor: intel 03:21:46: Device Name: Mesa DRI Intel(R) UHD Graphics 620 (KBL GT2) 03:21:46: Driver Version: 4.6.0.0 03:21:46: * Fixed function pipeline: no 03:21:46: * Hardware generation of mipmaps: no 03:21:46: * Texture blending: yes 03:21:46: * Anisotropic texture filtering: yes 03:21:46: * Dot product texture operation: yes 03:21:46: * Cube mapping: yes 03:21:46: * Hardware stencil buffer: yes 03:21:46: - Stencil depth: 8 03:21:46: - Two sided stencil support: yes 03:21:46: - Wrap stencil values: yes 03:21:46: * Hardware vertex / index buffers: yes 03:21:46: * 32-bit index buffers: yes 03:21:46: * Vertex programs: yes 03:21:46: * Number of floating-point constants for vertex programs: 16384 03:21:46: * Number of integer constants for vertex programs: 16384 03:21:46: * Number of boolean constants for vertex programs: 16384 03:21:46: * Fragment programs: yes 03:21:46: * Number of floating-point constants for fragment programs: 16384 03:21:46: * Number of integer constants for fragment programs: 16384 03:21:46: * Number of boolean constants for fragment programs: 16384 03:21:46: * Geometry programs: yes 03:21:46: * Number of floating-point constants for geometry programs: 16384 03:21:46: * Number of integer constants for geometry programs: 16384 03:21:46: * Number of boolean constants for geometry programs: 16384 03:21:46: * Tessellation Hull programs: yes 03:21:46: * Number of floating-point constants for tessellation hull programs: 16384 03:21:46: * Number of integer constants for tessellation hull programs: 16384 03:21:46: * Number of boolean constants for tessellation hull programs: 16384 03:21:46: * Tessellation Domain programs: yes 03:21:46: * Number of floating-point constants for tessellation domain programs: 16384 03:21:46: * Number of integer constants for tessellation domain programs: 16384 03:21:46: * Number of boolean constants for tessellation domain programs: 16384 03:21:46: * Compute programs: yes 03:21:46: * Number of floating-point constants for compute programs: 16384 03:21:46: * Number of integer constants for compute programs: 16384 03:21:46: * Number of boolean constants for compute programs: 16384 03:21:46: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430 glsl440 03:21:46: * Texture Compression: yes 03:21:46: - DXT: yes 03:21:46: - VTC: no 03:21:46: - PVRTC: no 03:21:46: - ATC: no 03:21:46: - ETC1: no 03:21:46: - ETC2: yes 03:21:46: - BC4/BC5: yes 03:21:46: - BC6H/BC7: yes 03:21:46: - ASTC: no 03:21:46: * Hardware Occlusion Query: yes 03:21:46: * User clip planes: yes 03:21:46: * VET_UBYTE4 vertex element type: yes 03:21:46: * Infinite far plane projection: yes 03:21:46: * Hardware render-to-texture: yes 03:21:46: * Floating point textures: yes 03:21:46: * Non-power-of-two textures: yes 03:21:46: * 1d textures: yes 03:21:46: * Volume textures: yes 03:21:46: * Max Texture resolution (2D) 16384 03:21:46: * Max Texture resolution (3D) 2048 03:21:46: * Max Texture resolution (Cubemaps) 16384 03:21:46: * Multiple Render Targets: 8 03:21:46: - With different bit depths: yes 03:21:46: * Point Sprites: yes 03:21:46: * Extended point parameters: yes 03:21:46: * Max Point Size: 255 03:21:46: * Vertex texture fetch: yes 03:21:46: * Number of world matrices: 0 03:21:46: * Number of texture units: 16 03:21:46: * Stencil buffer depth: 8 03:21:46: * Number of vertex blend matrices: 0 03:21:46: - Max vertex textures: 32 03:21:46: - Vertex textures shared: yes 03:21:46: * Render to Vertex Buffer : yes 03:21:46: * Hardware Atomic Counters: yes 03:21:46: * GL 1.5 without VBO workaround: no 03:21:46: * Frame Buffer objects: yes 03:21:46: * Frame Buffer objects (ARB extension): no 03:21:46: * Frame Buffer objects (ATI extension): no 03:21:46: * PBuffer support: no 03:21:46: * GL 1.5 without HW-occlusion workaround: no 03:21:46: * Vertex Array Objects: yes 03:21:46: * Separate shader objects: no ```Do you have an idea whether that's a bug or whether the driver really doesn't offer what's required? But given the fact that the sensor thread runs fine under xvfb and xvnc, I'd really think it is more likely a bug than a missing feature. |
See gazebosim/gz-sim#339 . |
Should fix gazebosim/gz-rendering#128 . Signed-off-by: Martin Pecka <peckama2@fel.cvut.cz>
A similar effect is achieved by using |
Should fix gazebosim/gz-rendering#128 . Signed-off-by: Martin Pecka <peci1@seznam.cz>
that error msg comes up often and it usually points to an issue with the graphics driver, e.g. this post and this issue. In this case, the mesa driver may not support the texture format that's being requested. I think it maybe an issue with floating point texture format used by depth/rgbd/lidar sensors. Normal rgb camera may work, hopefully. |
closing this as it looks like a few PRs addressing this issue were merged. The troubleshooting guide also now has more info on useful env vars to set. Please reopen if anyone runs into this issue again. |
My computer has an Nvidia GeForce GTX 1070 (NV130) card in it. I'm currently running the nouveau drivers on kernel 5.7.8. The glxinfo from that card is here: https://gist.github.com/clalancette/03a21867327fdcd13dd32bd320e21a4e
I've built ignition-dome from sources. Here are the versions I'm currently using:
I can successfully build the entire workspace. If I try to run one of the demos:
ign gazebo shapes.sdf
, I get a crash with a backtrace: https://gist.github.com/clalancette/193fd47c04c9a0ee1df5d736f47ad1aeAfter some debugging with @mjcarroll and @azeey , we determined that the problem was that this demo was trying to use Ogre2. If I switch to using Ogre1, everything works fine.
There are 2 separate problems here:
I'm happy to try out any fixes or give more information here.
The text was updated successfully, but these errors were encountered: