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Fix shadow artifacts by disabling double sided rendering #446

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Dec 21, 2020
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7 changes: 7 additions & 0 deletions Migration.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,13 @@ Deprecated code produces compile-time warnings. These warning serve as
notification to users that their code should be upgraded. The next major
release will remove the deprecated code.

## Ignition Gazebo 4.0.0 to 4.X.X

* Ignition Gazebo 4.0.0 enabled double sided material by default but this
caused shadow artifacts to appear on some meshes. Double sided material is
now disabled and made an opt-in feature. Users can configure this property
in SDF by setting the `<visual><material><double_sided>` SDF element.

## Ignition Gazebo 3.x to 4.x

* The `RenderUtil::SetEnabledSensors` callback in gazebo rendering has a new
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