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fix ping/pong mechanism with practical debugging. #384

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28 changes: 16 additions & 12 deletions Source/SocketIOLib/Private/internal/sio_client_impl.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -360,16 +360,17 @@ namespace sio
}
}

// this function is not used. seems like engine.io only want pong from client
template<typename client_type>
void client_impl<client_type>::ping(const asio::error_code& ec)
{
if (ec || m_con.expired())
{
if (ec != asio::error::operation_aborted)
//LOG("ping exit,con is expired?" << m_con.expired() << ",ec:" << ec.message() << endl);
return;
return;
}
packet p(packet::frame_ping);

// engine.io want client send pong. weird. just don't send ping from client
packet p(packet::frame_pong);
m_packet_mgr.encode(p, [&](bool /*isBin*/, shared_ptr<const string> payload)
{
lib::error_code ec;
Expand Down Expand Up @@ -577,7 +578,7 @@ namespace sio
}
it = values->find("pingInterval");
if (it != values->end() && it->second->get_flag() == message::flag_integer) {
m_ping_interval = (unsigned)static_pointer_cast<int_message>(it->second)->get_int();
m_ping_interval = (unsigned)static_pointer_cast<int_message>(it->second)->get_int();
}
else
{
Expand Down Expand Up @@ -608,12 +609,15 @@ namespace sio
{
this->m_client.send(this->m_con, *payload, frame::opcode::text);
});

if (m_ping_timeout_timer)
{
m_ping_timeout_timer->cancel();
m_ping_timeout_timer.reset();
}

// receive ping from server then start timer!!
if ( !m_ping_timeout_timer )
{
m_ping_timeout_timer.reset( new asio::steady_timer( m_client.get_io_service() ) );
std::error_code timeout_ec;
m_ping_timeout_timer->expires_from_now( milliseconds( m_ping_timeout ), timeout_ec );
m_ping_timeout_timer->async_wait( std::bind( &client_impl<client_type>::timeout_pong, this, std::placeholders::_1 ) );
}
}

template<typename client_type>
Expand Down Expand Up @@ -762,4 +766,4 @@ namespace sio
ss << std::dec;
return ss.str();
}
}
}