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Doing so is not compatible with cross-compilation, which for example is what Gecko try bots do for testing macOS.
Instead, we should have a make command to update shader binaries based on the source, and both the source with the binaries are going to be versioned.
The text was updated successfully, but these errors were encountered:
3047: Build Metal shaders in Makefile instead of build.rs r=kvark a=grovesNL
Fixes#3046
PR checklist:
- [X] `make` succeeds (on *nix)
- [ ] `make reftests` succeeds
- [X] tested examples with the following backends: metal
- [ ] `rustfmt` run on changed code
Co-authored-by: Joshua Groves <josh@joshgroves.com>
Doing so is not compatible with cross-compilation, which for example is what Gecko try bots do for testing macOS.
Instead, we should have a
make
command to update shader binaries based on the source, and both the source with the binaries are going to be versioned.The text was updated successfully, but these errors were encountered: