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Missing TextureFormats #967
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Please file and issue to https://github.com/gpuweb/gpuweb about this! |
gpuweb/gpuweb#1141, so apparently it is intentional |
I would, but I have very little knowledge about anything graphics related, so I cant really help there :/ |
I'm interested in having depth32float-stencil8. It enables using super high-res reversed z projection depth buffers with stencils, for e.g. deferred lighting in big scenes. |
Any and all help appreciated :) |
1703: Add Rgb9e5Ufloat Format r=kvark a=cwfitzgerald **Connections** Addresses part of #967, a wgpu-hal followup to #955. **Description** This adds only `Rgb9e5Ufloat`. I removed the explicit numbering from the texture format so we don't have to constantly re-number things. The default numbering is identical to what we were doing. **Testing** All backends unconditionally support it, so little testing is needed. Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Current status:
Will close this issue since the only texture format remaining has its own issue now. |
* Fixed compile-time error in spv fuzzer test. error[E0061]: this function takes 2 arguments but 1 argument was supplied --> fuzz_targets/spv_parser.rs:7:19 | 7 | let _result = Parser::new(data.into_iter()).parse(); | ^^^^^^^^^^^ ---------------- supplied 1 argument | | | expected 2 arguments | note: associated function defined here --> /Users/evgeny.proydakov/repository/naga/src/front/spv/mod.rs:411:12 | 411 | pub fn new(data: I, options: &Options) -> Self { | ^^^ error: aborting due to previous error * Code review. Group imports
Was going through the spec and noticed some formats that are missing from wgpu:
rgb9e5ufloat
stencil8
depth16unorm
depth24unorm-stencil8
depth32float-stencil8
also in the spec
Bc6hRgbSfloat
is calledbc6h-rgb-float
(without thes
). Is this intentional?The text was updated successfully, but these errors were encountered: