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Use Bitshift Style for All Bitflag Consts #1737

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Jul 28, 2021
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6 changes: 3 additions & 3 deletions wgpu-core/src/pipeline.rs
Original file line number Diff line number Diff line change
Expand Up @@ -273,9 +273,9 @@ pub enum CreateRenderPipelineError {
bitflags::bitflags! {
#[repr(transparent)]
pub struct PipelineFlags: u32 {
const BLEND_CONSTANT = 1;
const STENCIL_REFERENCE = 2;
const WRITES_DEPTH_STENCIL = 4;
const BLEND_CONSTANT = 1 << 0;
const STENCIL_REFERENCE = 1 << 1;
const WRITES_DEPTH_STENCIL = 1 << 2;
}
}

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4 changes: 2 additions & 2 deletions wgpu-hal/src/dx12/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -470,8 +470,8 @@ pub struct BindGroup {

bitflags::bitflags! {
struct TableTypes: u8 {
const SRV_CBV_UAV = 0x1;
const SAMPLERS = 0x2;
const SRV_CBV_UAV = 1 << 0;
const SAMPLERS = 1 << 1;
}
}

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78 changes: 39 additions & 39 deletions wgpu-hal/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -499,57 +499,57 @@ bitflags!(
/// Instance initialization flags.
pub struct InstanceFlags: u32 {
/// Generate debug information in shaders and objects.
const DEBUG = 0x1;
const DEBUG = 1 << 0;
/// Enable validation, if possible.
const VALIDATION = 0x2;
const VALIDATION = 1 << 1;
}
);

bitflags!(
/// Pipeline layout creation flags.
pub struct PipelineLayoutFlags: u32 {
/// Include support for base vertex/instance drawing.
const BASE_VERTEX_INSTANCE = 0x1;
const BASE_VERTEX_INSTANCE = 1 << 0;
}
);

bitflags!(
/// Texture format capability flags.
pub struct TextureFormatCapabilities: u32 {
/// Format can be sampled.
const SAMPLED = 0x1;
const SAMPLED = 1 << 0;
/// Format can be sampled with a linear sampler.
const SAMPLED_LINEAR = 0x2;
const SAMPLED_LINEAR = 1 << 1;
/// Format can be sampled with a min/max reduction sampler.
const SAMPLED_MINMAX = 0x4;
const SAMPLED_MINMAX = 1 << 2;

/// Format can be used as storage with write-only access.
const STORAGE = 0x10;
const STORAGE = 1 << 3;
/// Format can be used as storage with read and read/write access.
const STORAGE_READ_WRITE = 0x20;
const STORAGE_READ_WRITE = 1 << 4;
/// Format can be used as storage with atomics.
const STORAGE_ATOMIC = 0x40;
const STORAGE_ATOMIC = 1 << 5;

/// Format can be used as color and input attachment.
const COLOR_ATTACHMENT = 0x100;
const COLOR_ATTACHMENT = 1 << 6;
/// Format can be used as color (with blending) and input attachment.
const COLOR_ATTACHMENT_BLEND = 0x200;
const COLOR_ATTACHMENT_BLEND = 1 << 7;
/// Format can be used as depth-stencil and input attachment.
const DEPTH_STENCIL_ATTACHMENT = 0x400;
const DEPTH_STENCIL_ATTACHMENT = 1 << 8;

/// Format can be copied from.
const COPY_SRC = 0x1000;
const COPY_SRC = 1 << 9;
/// Format can be copied to.
const COPY_DST = 0x2000;
const COPY_DST = 1 << 10;
}
);

bitflags!(
/// Texture format capability flags.
pub struct FormatAspects: u8 {
const COLOR = 1;
const DEPTH = 2;
const STENCIL = 4;
const COLOR = 1 << 0;
const DEPTH = 1 << 1;
const STENCIL = 1 << 2;
}
);

Expand All @@ -575,33 +575,33 @@ impl From<wgt::TextureFormat> for FormatAspects {

bitflags!(
pub struct MemoryFlags: u32 {
const TRANSIENT = 1;
const PREFER_COHERENT = 2;
const TRANSIENT = 1 << 0;
const PREFER_COHERENT = 1 << 1;
}
);

//TODO: it's not intuitive for the backends to consider `LOAD` being optional.

bitflags!(
pub struct AttachmentOps: u8 {
const LOAD = 1;
const STORE = 2;
const LOAD = 1 << 0;
const STORE = 1 << 1;
}
);

bitflags::bitflags! {
/// Similar to `wgt::BufferUsages` but for internal use.
pub struct BufferUses: u32 {
const MAP_READ = 1;
const MAP_WRITE = 2;
const COPY_SRC = 4;
const COPY_DST = 8;
const INDEX = 16;
const VERTEX = 32;
const UNIFORM = 64;
const STORAGE_READ = 128;
const STORAGE_WRITE = 256;
const INDIRECT = 512;
const MAP_READ = 1 << 0;
const MAP_WRITE = 1 << 1;
const COPY_SRC = 1 << 2;
const COPY_DST = 1 << 3;
const INDEX = 1 << 4;
const VERTEX = 1 << 5;
const UNIFORM = 1 << 6;
const STORAGE_READ = 1 << 7;
const STORAGE_WRITE = 1 << 8;
const INDIRECT = 1 << 9;
/// The combination of usages that can be used together (read-only).
const INCLUSIVE = Self::MAP_READ.bits | Self::COPY_SRC.bits |
Self::INDEX.bits | Self::VERTEX.bits | Self::UNIFORM.bits |
Expand All @@ -618,14 +618,14 @@ bitflags::bitflags! {
bitflags::bitflags! {
/// Similar to `wgt::TextureUsages` but for internal use.
pub struct TextureUses: u32 {
const COPY_SRC = 1;
const COPY_DST = 2;
const RESOURCE = 4;
const COLOR_TARGET = 8;
const DEPTH_STENCIL_READ = 16;
const DEPTH_STENCIL_WRITE = 32;
const STORAGE_READ = 64;
const STORAGE_WRITE = 128;
const COPY_SRC = 1 << 0;
const COPY_DST = 1 << 1;
const RESOURCE = 1 << 2;
const COLOR_TARGET = 1 << 3;
const DEPTH_STENCIL_READ = 1 << 4;
const DEPTH_STENCIL_WRITE = 1 << 5;
const STORAGE_READ = 1 << 6;
const STORAGE_WRITE = 1 << 7;
/// The combination of usages that can be used together (read-only).
const INCLUSIVE = Self::COPY_SRC.bits | Self::RESOURCE.bits | Self::DEPTH_STENCIL_READ.bits;
/// The combination of exclusive usages (write-only and read-write).
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