Releases: glitchroy/textboxy-legacy
Releases · glitchroy/textboxy-legacy
Final release
This is the legacy version of textboxy! For the new version, please see: https://github.com/glitchroy/textboxy
This release fixes some bugs and adds different skins for textboxes.
Changelog
v0.3.0
- Added: Different textbox skins are now availiable
- Added: Version string in
tbyConstants()
- Added:
c_black
to color array, mainly for skins with a bright background - Changed: Renamed sprite and font resources to better fit in with the
tby
naming scheme - Fixed: Textbox position not correctly calculated on non-moving speaker instance
Updating from v0.2.x
-
Back-up your
tbyConfig()
script. -
Remove the
textboxy
folders in Sprites, Fonts, Scripts and Objects -
Re-import
textboxy
and add all resources -
Replace the
tbyConfig()
script with your version -
Note the following changes to
tbyConfig()
you need to apply yourself:Line 7
- ChangetbyTextboxSprite
fromsprTextbox
tosprTbySkinA
(or skin of your choosing)Line 10
- ChangetbyPauseSprite
fromsprTextboxPause
tosprTbySkinPauseA
(or skin of your choosing)Line 13
- ChangetbyBubbleSprite
fromsprTextboxBubble
tosprTbySkinBubbleA
(or skin of your choosing)Line 14 -
ChangetbyDefaultFont
fromfontDefault
tofontTbyDefault
Line 108
- Addc_black
totbyColorNames
- Change
Line 108
to#macro tbyColorNames [ "black", c_black, "white", c_white, "red", c_red, "orange", c_orange, "yellow", c_yellow, "green", c_green, "aqua", c_aqua, "blue", c_blue, "purple", c_purple]
- Change
If you choose a skin with a bright background:
Line 107
- ChangetbyDefaultColor
fromc_white
toc_black
Installation
Just drag the .yymp
file in your project window and import everything.
If you get an Error importing package
message, try restarting GameMaker Studio 2.