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@glitchroy glitchroy released this 03 Oct 12:37

This is the legacy version of textboxy! For the new version, please see: https://github.com/glitchroy/textboxy
This release fixes some bugs and adds different skins for textboxes.

Changelog

v0.3.0

  • Added: Different textbox skins are now availiable
  • Added: Version string in tbyConstants()
  • Added: c_black to color array, mainly for skins with a bright background
  • Changed: Renamed sprite and font resources to better fit in with the tby naming scheme
  • Fixed: Textbox position not correctly calculated on non-moving speaker instance

Updating from v0.2.x

  1. Back-up your tbyConfig() script.

  2. Remove the textboxy folders in Sprites, Fonts, Scripts and Objects

  3. Re-import textboxy and add all resources

  4. Replace the tbyConfig() script with your version

  5. Note the following changes to tbyConfig() you need to apply yourself:

    • Line 7 - Change tbyTextboxSprite from sprTextbox to sprTbySkinA (or skin of your choosing)
    • Line 10 - Change tbyPauseSprite from sprTextboxPause to sprTbySkinPauseA (or skin of your choosing)
    • Line 13 - Change tbyBubbleSprite from sprTextboxBubble to sprTbySkinBubbleA (or skin of your choosing)
    • Line 14 - Change tbyDefaultFont from fontDefault to fontTbyDefault
    • Line 108 - Add c_black to tbyColorNames
      • Change Line 108 to #macro tbyColorNames [ "black", c_black, "white", c_white, "red", c_red, "orange", c_orange, "yellow", c_yellow, "green", c_green, "aqua", c_aqua, "blue", c_blue, "purple", c_purple]

    If you choose a skin with a bright background:

    • Line 107 - Change tbyDefaultColor from c_white to c_black

Installation

Just drag the .yymp file in your project window and import everything.
If you get an Error importing package message, try restarting GameMaker Studio 2.