RawGd::move_return_ptr
with PtrcallType::Virtual
leaks reference
#848
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I came across this reference leak while working on #771. The engine is creating
AudioEffectInstance
s which are being leaked. This is caused by theRawGd::move_return_ptr
method.Calling Godot's
ref_set_object
creates a new ref counted reference in the engine and increments the count by 1. Since we already hold the initial reference, the count is now at 2. Callingmem::forget(self)
on our reference prevents the count from going down to 1 where it should be after we return from our function.