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Correctly set instance bindings on reload #1590

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merged 1 commit into from
Oct 17, 2024

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dsnopek
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@dsnopek dsnopek commented Sep 17, 2024

In PR #1446, we forgot to make sure that instance bindings were being set when recreating an instance with a pre-existing owner (which is what happens on hot reload), leading to incomplete reload.

This fixes that, while also making the code more consistent with the approach used in #1446.

Fixes #1589

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fire commented Oct 5, 2024

Is this indefinitely blocked because there's no other reviewers?

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dsnopek commented Oct 5, 2024

I wouldn't call it "indefinitely blocked" - it's "awaiting review" :-)

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Haven't tested it but from a taking a look at the code it does look more consistent now.

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Ivorforce commented Oct 16, 2024

I just tested the PR on top of my personal project (by checking out your branch and recompiling). I was hoping it might solve godotengine/godot#96403, which I now thought might be a duplicate of #1589.

Unfortunately, it didn't. I still get class load errors whenever the project is recompiled. Regarding the repro project linked in #1589, I was not able to build the project on top of it since it had a structure I was not familiar with.

@dsnopek dsnopek merged commit a98d41f into godotengine:master Oct 17, 2024
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dsnopek commented Oct 28, 2024

Cherry-picked for 4.3 in PR #1632

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C++ Hot Reload Regressions in 4.2.2 and 4.3
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