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Some "step by step" UI images outdated #3348

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winston-yallow opened this issue Apr 6, 2020 · 4 comments · Fixed by #4074
Closed

Some "step by step" UI images outdated #3348

winston-yallow opened this issue Apr 6, 2020 · 4 comments · Fixed by #4074

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@winston-yallow
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winston-yallow commented Apr 6, 2020

Some images in the step by step guide are outdated. I would like to recreate these with the current 3.2 version (nothing more, no content changes).
I could check all images and make a PR if this is a wanted update.

@YuriSizov
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Sure, stable version should use the most recent UI images, if possible. Go ahead.

@winston-yallow
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I've started working on this. I noticed that not only the images are outdated but also some descriptions could be adjusted. For example it states that the animation sprites editor automatically opens once a SpriteFrames resource is created which is not always the case.

What would be better:

  1. Track all these inaccuracies in a seperate issue and keep this to just the images for now.
  2. Fix them as I go, but then this will probably take me a bit longer as I just started.

@YuriSizov
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YuriSizov commented Apr 8, 2020

You can certainly create a single PR with various improvements to the "Step by step" guide, but split them if you want.

@winston-yallow
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Hey, sorry for the late note. I will not be able to do this because of a lack of time. I had some unexpected events and therefore did not make any progress on this. If anyone else wants to do this please feel free to do so. I may have more time in a few weeks and will check then if this is still open, but until then I will not be able to work on this.

NathanLovato added a commit to NathanLovato/godot-docs that referenced this issue Sep 27, 2020
- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial

Closes godotengine#1412
Closes godotengine#1599
Closes godotengine#1601
Closes godotengine#1620
Closes godotengine#1667
Closes godotengine#1670
Closes godotengine#2346
Closes godotengine#2574
Closes godotengine#2875
Closes godotengine#3151
Closes godotengine#3217
Closes godotengine#3348
Closes godotengine#3751
Closes godotengine#4011
NathanLovato added a commit to NathanLovato/godot-docs that referenced this issue Sep 27, 2020
- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial

Closes godotengine#1412
Closes godotengine#1599
Closes godotengine#1601
Closes godotengine#1620
Closes godotengine#1667
Closes godotengine#1670
Closes godotengine#2346
Closes godotengine#2574
Closes godotengine#2875
Closes godotengine#3151
Closes godotengine#3217
Closes godotengine#3348
Closes godotengine#3751
Closes godotengine#4011
NathanLovato added a commit to NathanLovato/godot-docs that referenced this issue Sep 27, 2020
- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial

Closes godotengine#1412
Closes godotengine#1599
Closes godotengine#1601
Closes godotengine#1620
Closes godotengine#1667
Closes godotengine#1670
Closes godotengine#2346
Closes godotengine#2574
Closes godotengine#2875
Closes godotengine#3151
Closes godotengine#3217
Closes godotengine#3348
Closes godotengine#3751
Closes godotengine#4011
NathanLovato added a commit to NathanLovato/godot-docs that referenced this issue Sep 27, 2020
- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial

Closes godotengine#1412
Closes godotengine#1599
Closes godotengine#1601
Closes godotengine#1620
Closes godotengine#1667
Closes godotengine#1670
Closes godotengine#2346
Closes godotengine#2574
Closes godotengine#2875
Closes godotengine#3151
Closes godotengine#3217
Closes godotengine#3348
Closes godotengine#3751
Closes godotengine#4011

<!--
**Note:** Pull Requests should be made against the `master` by default.

Only make Pull Requests against other branches (e.g. `2.1`) if your changes only apply to that specific version of Godot.

All pull requests for Godot 3 should usually go into `master`.
-->
NathanLovato added a commit to NathanLovato/godot-docs that referenced this issue Sep 27, 2020
- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial

Closes godotengine#1412
Closes godotengine#1599
Closes godotengine#1601
Closes godotengine#1620
Closes godotengine#1667
Closes godotengine#1670
Closes godotengine#2346
Closes godotengine#2574
Closes godotengine#2875
Closes godotengine#3151
Closes godotengine#3217
Closes godotengine#3348
Closes godotengine#3751
Closes godotengine#4011

<!--
**Note:** Pull Requests should be made against the `master` by default.

Only make Pull Requests against other branches (e.g. `2.1`) if your changes only apply to that specific version of Godot.

All pull requests for Godot 3 should usually go into `master`.
-->
akien-mga pushed a commit to NathanLovato/godot-docs that referenced this issue Sep 28, 2020
- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial

Closes godotengine#1412
Closes godotengine#1599
Closes godotengine#1601
Closes godotengine#1620
Closes godotengine#1667
Closes godotengine#1670
Closes godotengine#2346
Closes godotengine#2574
Closes godotengine#2875
Closes godotengine#3151
Closes godotengine#3217
Closes godotengine#3348
Closes godotengine#3751
Closes godotengine#4011

<!--
**Note:** Pull Requests should be made against the `master` by default.

Only make Pull Requests against other branches (e.g. `2.1`) if your changes only apply to that specific version of Godot.

All pull requests for Godot 3 should usually go into `master`.
-->
akien-mga pushed a commit to NathanLovato/godot-docs that referenced this issue Sep 28, 2020
- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial

Closes godotengine#1412
Closes godotengine#1599
Closes godotengine#1601
Closes godotengine#1620
Closes godotengine#1667
Closes godotengine#1670
Closes godotengine#2346
Closes godotengine#2574
Closes godotengine#2875
Closes godotengine#3151
Closes godotengine#3217
Closes godotengine#3348
Closes godotengine#3751
Closes godotengine#4011

<!--
**Note:** Pull Requests should be made against the `master` by default.

Only make Pull Requests against other branches (e.g. `2.1`) if your changes only apply to that specific version of Godot.

All pull requests for Godot 3 should usually go into `master`.
-->
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4 participants