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.TSCN merging tooling (git merge but for TSCN changes on reimport...) #1281
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Example use case 1:
Example use case 2:
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knightofiam
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Jun 8, 2022
Redo tree tilemaps & colliders in Godot editor after integrating new modularized player animation system. This is necessary because of conflicts in the scene file when merging branches - there is as of yet no coherent way to deal with internal resource id conflicts. For more information about scene file merging issues in Godot, see: godotengine/godot-proposals#1281 godotengine/godot#50693
closing due to lack of activity |
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Describe the project you are working on:
I cannot say anything more than we have a large number of 3D scenes, due to NDA, they get imported via FBX and other importers.
Describe the problem or limitation you are having in your project:
Describe the feature/enhancement and how it helps to overcome the problem or limitation:
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
If this enhancement will not be used often, can it be worked around with a few lines of script?:
Is there a reason why this should be core and not an add-on in the asset library?:
it's a requirement to be able to update your TSCN and reimport without your scenes breaking basically, so we need a good solution to this problem above, the merge driver is but one, but I think it's practical if we even started with a simple bash script to do the work in the beginning to prototype a few 'merge tool solutions' this IMHO would bridge the 'reimport breaks things' problem in Godot and make 3D more practical when you have thousands of assets.
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