Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Inspector - Remove (/consolidate) Script Category from nodes #1840

Closed
Flavelius opened this issue Nov 15, 2020 · 0 comments · Fixed by godotengine/godot#43566
Closed

Inspector - Remove (/consolidate) Script Category from nodes #1840

Flavelius opened this issue Nov 15, 2020 · 0 comments · Fixed by godotengine/godot#43566

Comments

@Flavelius
Copy link

Describe the project you are working on:
Not important

Describe the problem or limitation you are having in your project:
The 'Script' category of a node is by default collapsed in the inspector. Expanding it only reveals a single other line - with the same name.
Needing to expand it for a single option that could have been in place of the category unnecessarily slows down editing (prevents direct drag & drop) and unnecessarily allocates more space.

Describe the feature / enhancement and how it helps to overcome the problem or limitation:
The script field can be part of the the 'Node' category, which is expanded by default (same with 'Pause' -> 'Mode' which can be 'Pause Mode').

Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
from:
frominspector
to:
toinspector

If this enhancement will not be used often, can it be worked around with a few lines of script?:
It's part of the editor
Is there a reason why this should be core and not an add-on in the asset library?:
It's part of the editor

@Flavelius Flavelius changed the title Remove (/consolidate) Script Category from nodes Inspector - Remove (/consolidate) Script Category from nodes Nov 15, 2020
Calinou added a commit to Calinou/godot that referenced this issue Nov 15, 2020
Each of those only grouped 1 property, making them useless.

This closes godotengine/godot-proposals#1840.
akien-mga pushed a commit to akien-mga/godot that referenced this issue Nov 17, 2020
Each of those only grouped 1 property, making them useless.

This closes godotengine/godot-proposals#1840.

(cherry picked from commit 5770e08)
GryphonClaw pushed a commit to GryphonClaw/godot that referenced this issue Nov 19, 2020
Each of those only grouped 1 property, making them useless.

This closes godotengine/godot-proposals#1840.
HEAVYPOLY pushed a commit to HEAVYPOLY/godot that referenced this issue Dec 14, 2020
Each of those only grouped 1 property, making them useless.

This closes godotengine/godot-proposals#1840.

(cherry picked from commit 5770e08)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants