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Describe the problem or limitation you are having in your project
I always must rebuild my project after declaring an export variable in my Script and that's not obvious, I agonized my brain over this!
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Godot would rebuild the project everytime when a C# script changes, that means only after saving and if possible, only when the current version is not equal to the previous.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
It's not visual.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
Yes, an add-on is too much effort for this basic thing.
The text was updated successfully, but these errors were encountered:
I run to day in the same issue, changing cs scripts inside Godot do not autorecompile it.
If there is any way to force recompiling the class via engine functions?
Describe the project you are working on
Old game where I rewrite GDScript code in C#
Describe the problem or limitation you are having in your project
I always must rebuild my project after declaring an export variable in my Script and that's not obvious, I agonized my brain over this!
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Godot would rebuild the project everytime when a C# script changes, that means only after saving and if possible, only when the current version is not equal to the previous.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
It's not visual.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
Yes, an add-on is too much effort for this basic thing.
The text was updated successfully, but these errors were encountered: