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Rename platform JavaScript to Web #5205
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At a high-level this makes sense: the web browser is the platform, not the Javascript language.
FYI, there are already a couple of Javascript bindings for Godot: |
@dsnopek Your second link deserves a second look 😛 |
Heh, ah, yeah... That link should probably be promoted to the proposal description! And "I plan to develop" should perhaps be changed to "I have developed"? :-) |
From godotengine/godot#65094 (comment) :
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The |
Well, tbh, a |
Describe the project you are working on
Describe the problem or limitation you are having in your project
I plan to develop JavaScript bindings for godot.
JavaScript
is a well-known programming language, but in godot it represents the name of a platform.Namespaces are not supported in godot, so I can't provide another JavaScript class to represent real JavaScript. Even if I named it something else, existing JavaScript would be misleading.
What about rename it to
Web
?Describe the feature / enhancement and how it helps to overcome the problem or limitation
As the name suggests, intuitive
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
This isn't anything difficult, but will break compatibility, so the name change before the 4.0 release is an opportunity.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Is there a reason why this should be core and not an add-on in the asset library?
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