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This warning used to be way more necessary because the only "different" version of Godot prior to this addition was any 3.x version. Needless to say, projects made in 3.x are not compatible with 4.x right out of the box.
Projects made in later versions of 4.x compared to the current one still need to show this warning, as they may use features that did not exist prior in a prior version.
To summarize my opinion, using 4.2 as an example for the "current editor build":
For any project older than 4.0, show the warning.
For 4.0 to 4.2, this is fine. Only show the project's version number.
It's worth noting that even here there's a chance to break compatibility, as much as we avoid to. It has happened before for multiple minor things.
For any project newer than 4.2, show the warning.
This should include patches. Oftentimes the bugs they fix are rather noteworthy.
Describe the project you are working on
stuff
Describe the problem or limitation you are having in your project
It's hiding information behind a mouse hover.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
used often, can't be worked around
Is there a reason why this should be core and not an add-on in the asset library?
core already
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