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Print errors that make more sense #9488
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Imported resources create their internal versions, so in this case it's referenced via |
The It might not be known to the editor where it's used though, as the editor might link directly to it, unsure without more details |
Thanks, YES. I'm found the |
** ADDTION: ** |
That is likely not possible to clearly error, as |
While poking around other people's demos and examples, I myself often encountered warnings/errors like “invalid UID, the path is being used instead” or something wrong with the animation track/mesh/material/etc. (I’m writing from memory). And since in such errors in almost all cases it is not written which file specifically causes it, only the path to the cpp file of the engine. You have to open scenes/scripts at random, trying to find the reason. I realize that my vague description is not very helpful. But it’s difficult to immediately provide a complete list of such non-obvious warnings/errors. In the future, as I encounter them again, I will try to collect them somewhere with a minimal description and post them all at once, either here or in a new proposal. |
For ** There was error image with 0 pixels.** ADDTION: godotengine/godot#93151 |
Consolidating in: |
Describe the project you are working on
NoGame APP
Describe the problem or limitation you are having in your project
Everty time I start my project, it will report error like this:
It like has 2 error:
Some resource need load 'res://.godot/imported/atlastexture.dds-68d580e348c8dc76609729290d138ab5.ctex'.I'm try solve this problems, I deleted
.godot
folder, but it not work.Describe the feature / enhancement and how it helps to overcome the problem or limitation
Look the error log.
I can't found which file want load 'res://.godot/imported/atlastexture.dds-68d580e348c8dc76609729290d138ab5.ctex' andI'm also can't found which image file with 0 pixels.so i always has this error log here when start project.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Make error more sense, let me know
which file want load 'res://.godot/imported/atlastexture.dds-68d580e348c8dc76609729290d138ab5.ctex' andwhich image file with 0 pixels so i can check this files.If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
It should be core
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