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ERROR: The Image width specified (0 pixels) must be greater than 0 pixels. #93151
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Please try with beta1 to make sure it's still present |
Note: for big project(about 2000 files). the Editor's output window will report this error too. |
Confirmed in current You can solve it by actually giving a non-zero sized region to the AtlasTexture: Which is probably what you'd want in this scenario anyway. The problem is a UX issue, that the AtlasTexture is created with an empty region which triggers an error. It's not specific to using a DDS file, the same happens with using |
IMO, 2 tasks need to do:
|
The error message part is already handled in your proposal so let's focus on the UX part here only |
Tested versions
v4.3.dev6.mono.official [89850d5]
System information
Godot v4.3.dev6.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 5GB (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
Issue description
It report error when start project:
Note: it only report in the console, the Editor's output no error print.
Steps to reproduce
just start the MRP.
Minimal reproduction project (MRP)
ddstest.zip
Other steps:
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