Improve LSP connection behavior (fixes Godot3/4 port issue) #511
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This PR internally splits the LSP client connection behavior based on backend 'target". The two possible targets are
HEADLESS
andEDITOR
When attempting to connect to an
EDITOR
LSP, if the value ofgodotTools.lsp.serverPort
is either6005
or6008
, the client will try both ports in succession on each attempt.The end result is that with default Godot EditorSettings and default extension settings, the language server should Just Work:tm:, no matter what version of Godot is being used.
I'm considering renaming
godotTools.lsp.serverPort
andgodotTools.lsp.serverHost
, to soft-reset users to the ideal default values.