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Build fails on mint 13 / ubuntu 12.04 with windows as platform while trying to include dsound.h #28
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You have to specify the target when you build, like: scons bin/godot for linux or scons bin/godot.exe for windows build instructions are in the wiki On Tue, Feb 11, 2014 at 8:29 AM, Kristian Kriehl
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Thx for the clarification. IMHO it would be helpful if a README.md would point to the wiki to avoid layer 8 errors like mine. |
Fix using variable before defining it
Update to the latest master
Change version info to Plus 3.6 alpha 3
Update codetriage link on the readme
I tried to build Godot on Mint 13 / Ubuntu 12.04. If windows is detected as available platform (which it is if
i586-mingw32msvc-gcc
is installed) the build fails compilingdrivers/rtaudio/RtAudio.win.o
with this message:If I exclude windows as valid platform (simple
if not x == "windows"
in SConstuct) the build finishes without errors.I wouldn't expect a valid Direct Sound header library to be a requirement to build the engine for linux.
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