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Build fails on mint 13 / ubuntu 12.04 with windows as platform while trying to include dsound.h #28

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kkriehl opened this issue Feb 11, 2014 · 2 comments

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@kkriehl
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kkriehl commented Feb 11, 2014

I tried to build Godot on Mint 13 / Ubuntu 12.04. If windows is detected as available platform (which it is if i586-mingw32msvc-gcc is installed) the build fails compiling drivers/rtaudio/RtAudio.win.o with this message:

dsound.h: No such file or directory

If I exclude windows as valid platform (simple if not x == "windows" in SConstuct) the build finishes without errors.

I wouldn't expect a valid Direct Sound header library to be a requirement to build the engine for linux.

@reduz
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reduz commented Feb 11, 2014

You have to specify the target when you build, like:

scons bin/godot

for linux or

scons bin/godot.exe

for windows

build instructions are in the wiki

On Tue, Feb 11, 2014 at 8:29 AM, Kristian Kriehl
notifications@github.comwrote:

I tried to build Godot on Mint 13 / Ubuntu 12.04. If windows is detected
as available platform (which it is if i586-mingw32msvc-gcc is installed)
the build fails compiling drivers/rtaudio/RtAudio.win.o with this message:

dsound.h: No such file or directory

If I exclude windows as valid platform (simple if not x == "windows" in
SConstuct) the build finishes without errors.

Reply to this email directly or view it on GitHubhttps://github.com//issues/28
.

@kkriehl
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kkriehl commented Feb 11, 2014

Thx for the clarification. IMHO it would be helpful if a README.md would point to the wiki to avoid layer 8 errors like mine.

@kkriehl kkriehl closed this as completed Feb 11, 2014
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