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2D stretch mode doesn't scale properly #39892

Closed
Tracked by #37734
abueide opened this issue Jun 27, 2020 · 3 comments
Closed
Tracked by #37734

2D stretch mode doesn't scale properly #39892

abueide opened this issue Jun 27, 2020 · 3 comments

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@abueide
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abueide commented Jun 27, 2020

Godot version:

4.0, b55d859

OS/device including version:

Windows, Vulkan

Issue description:

I set my resolution to 320x180. I set the test resolution to scale up to 1280x720. I set the stretch mode to 2D. When I start the game the camera is really far zoomed out, and doesn't show the camera region that is represented in the editor. When I resize the window, it doesn't stretch the content, it just stays the same size and shows more of the screen.

NDuh3IFjhh

Steps to reproduce:
Open repro project, run game.

Minimal reproduction project:

repro.zip

@abueide abueide changed the title 2D Stretch Mode doesn't scale properly 2D stretch mode doesn't scale properly Jun 27, 2020
@Calinou
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Calinou commented Jun 27, 2020

Related to #37941.

@txj-mssl
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I have this problem, too

@akien-mga
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Duplicate of #37941.

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