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Graph Edit - mouse wheel should zoom by default and not scroll #41538
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Also I have tested it using |
The original reason was that zooming makes scaling 2d look bad, but antialiasing is off in master so it doesn't show. That was the original reason for the disable. Edited: See also. #40866 |
Duplicate of #5214, however since it targets only Visual Shader I will close the old one |
Closing in favor of godotengine/godot-proposals#2352, as feature proposals are now tracked on the Godot proposals repository. |
Godot version:
3.2.2 and 4.0
OS/device including version:
Any
Issue description:
I think the graph edit should zoom by default rather than scroll up and down, like Blenders compositing view. It feels a lot more natural imo. Also current there is no mouse wheel shortcut to zoom... which feels really bad. I usually like navigating in node-based workflows (like UE4 bluprints) by zooming in and out. Only having the on-screen buttons to do this feels clunky.
The code is there to do this... I have no idea why it was commented out. Enabling it makes it work perfectly fine. This comment was made by reduz in 34c022a over 4 and a half years ago. I think it works fine, however it could feel better once combined with adjustments made possible by PR #38261.
godot/scene/gui/graph_edit.cpp
Lines 1010 to 1018 in a609b30
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