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MacOS crash with backtrace when toggling node visibility #61469

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Koyper opened this issue May 27, 2022 · 5 comments
Open

MacOS crash with backtrace when toggling node visibility #61469

Koyper opened this issue May 27, 2022 · 5 comments

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@Koyper
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Koyper commented May 27, 2022

Godot version

3.5.rc2

System information

MacOS 12.2 M1

Issue description

Happened once also in 3.5.rc1 - See #61199

Project crash while running after toggling node visibility in editor.

 handle_crash: Program crashed with signal 11
 Engine version: Godot Engine v3.5.rc.custom_build
 Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
 [1] 1   libsystem_platform.dylib            0x00000001913144e4 _sigtramp + 56
 [2] GDScriptFunction::call(GDScriptInstance*, Variant const**, int, Variant::CallError&, GDScriptFunction::CallState*) (in Godot) (gdscript_function.cpp:0)
 [3] Object::call(StringName const&, Variant const**, int, Variant::CallError&) (in Godot) (object.cpp:899)
 [4] _Thread::_start_func(void*) (in Godot) (core_bind.cpp:2715)
 [5] Thread::callback(Thread*, Thread::Settings const&, void (*)(void*), void*) (in Godot) (thread.cpp:79)
 [6] void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (*)(Thread*, Thread::Settings const&, void (*)(void*), void*), Thread*, Thread::Settings, void (*)(void*), void*> >(void*) (in Godot) (thread:299)
 [7] 7   libsystem_pthread.dylib             0x00000001912fd240 _pthread_start + 148

Steps to reproduce

Not able to reproduce

Minimal reproduction project

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@Calinou
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Calinou commented May 27, 2022

PS: Code blocks should use triple backticks like this (with an optional language name for syntax highlighting):

```gdscript
code here
```

I edited your post accordingly, but remember to do this in the future 🙂

@Koyper
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Koyper commented May 27, 2022

Will do - thanks...

@akien-mga akien-mga changed the title MacOS crash with backtrace - reopen MacOS crash with backtrace when toggling node visibility May 31, 2022
@akien-mga
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We would need more details to be able to solve this, currently there are no indications on how the bug can be reproduced. I understand you might not have been able to reproduce it so the bug is likely still valid, but just mentioning the current state to make expectations clear.

@Koyper
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Koyper commented Jun 10, 2022 via email

@Koyper
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Koyper commented Jun 10, 2022 via email

@lawnjelly lawnjelly modified the milestones: 3.5, 3.x Dec 13, 2022
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