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MacOS crash with backtrace when toggling node visibility #61469
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PS: Code blocks should use triple backticks like this (with an optional language name for syntax highlighting): ```gdscript I edited your post accordingly, but remember to do this in the future 🙂 |
Will do - thanks... |
We would need more details to be able to solve this, currently there are no indications on how the bug can be reproduced. I understand you might not have been able to reproduce it so the bug is likely still valid, but just mentioning the current state to make expectations clear. |
The crash happens when the project is playing and I make some modification to a function, such as adding a variable or changing a value. It seems like only one or two such changes can trigger the crash. It happens on both arm64 and x86 osx binaries.
I will try to pay more attention to exactly what I did the next time it happens and see if I can repeat it. Up until now it has seemed random, being caused by different modifications.
The project is completely stable when exported and when no changes while playing have been made in the editor, and typically when I’m making a lot of changes while playing. It happens maybe once over approximately four hours of editing (totally subjective estimate).
Thanks!
… On Jun 10, 2022, at 7:21 AM, Rémi Verschelde ***@***.***> wrote:
We would need more details to be able to solve this, currently there are no indications on how the bug can be reproduced. I understand you might not have been able to reproduce it so the bug is likely still valid, but just mentioning the current state to make expectations clear.
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Reply to this email directly, view it on GitHub <#61469 (comment)>, or unsubscribe <https://github.com/notifications/unsubscribe-auth/AIDFM5G3S5PTHROB7ZOJE3TVOMXLFANCNFSM5XELJJHQ>.
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To clarify…the crash rarely happens even when I am making numerous changes in the editor while the project is playing...
… On Jun 10, 2022, at 7:21 AM, Rémi Verschelde ***@***.***> wrote:
We would need more details to be able to solve this, currently there are no indications on how the bug can be reproduced. I understand you might not have been able to reproduce it so the bug is likely still valid, but just mentioning the current state to make expectations clear.
—
Reply to this email directly, view it on GitHub <#61469 (comment)>, or unsubscribe <https://github.com/notifications/unsubscribe-auth/AIDFM5G3S5PTHROB7ZOJE3TVOMXLFANCNFSM5XELJJHQ>.
You are receiving this because you authored the thread.
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Godot version
3.5.rc2
System information
MacOS 12.2 M1
Issue description
Happened once also in 3.5.rc1 - See #61199
Project crash while running after toggling node visibility in editor.
Steps to reproduce
Not able to reproduce
Minimal reproduction project
No response
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