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Asset Library should be able to filter plugins by compatibility with engine version #7147
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I think you meant "compulsory". But yeah, it should let you install even in incompatible version. |
@vnen yes, compulsory, picked a word from the wrong dictionary in my poor brain 😅 |
Repeating my comment here for visibility:
|
I think in |
Languages may apply only for C# version of Godot, since native can be shipped in binary form, right? Some GDNative plugins may be restricted by platform too. |
we also talked about allowing plugins to be anywhere, not just in addons/
right?
…On Sun, Jul 23, 2017 at 4:23 PM, eon-s ***@***.***> wrote:
Languages may apply only for C# version of Godot, since native can be
shipped in binary form, right?
Some GDNative plugins may be restricted by platform too.
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@reduz actually I don't think that's very good idea. I think there would be many plugins that are not respecting addons folder, however maybe there is some user-case that I didn't think of, for which there is more sense to have plugin outside of addons? |
Unless you want to allow game developer to decide where addons should be, for me that would be actually quite cool. (but worth the work?) |
Plugins outside "addons" sounds messy and I don't see the benefit, more if you want many versions of the same addon for reasons |
ok, alright, let's not do it then
…On Sun, Jul 23, 2017 at 6:26 PM, eon-s ***@***.***> wrote:
Plugins outside "addons" sounds messy and I don't see the benefit, more if
you want many versions of the same addon for *reasons*
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Currently it features only plugins for Godot 2.1.x, we need #7147 fixed to be able to propose only 3.0-compatible plugins in the Asset Library.
This is already working on the web site, just need Godot 2.1 and 3.0 editor support. |
Actually, Godot 2.1 is supporting it already, just Godot 3.0 should send the version number when requesting assets. |
@bojidar-bg is this solved for now ? |
Yep, fixed by #12778 (well, and various commits on https://github.com/godotengine/asset-library for the bulk of the change). |
Operating system or device - Godot version:
Godot 2.1.1-Stable
Issue description
It is possible to download templates/demos/plugins that won't work for your Godot version, there are no warning or filters that hide non compatible projects.
Steps to reproduce:
ps: I don't like the idea of compulsive version filter but at least a warning should be there.
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