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Place a CollisionPolygon2D node in your scene. Edit it if you want. Go do other stuff if you want. Come back later if you want. Or not. It doesn't matter!
Delete it using the X button or Del key.
Click somewhere in the 2D project view pane.
Godot crashes.
???
Profit.
The text was updated successfully, but these errors were encountered:
-=-=-=-=-
-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
CoreTaxxe
pushed a commit
to CoreTaxxe/godot
that referenced
this issue
Oct 27, 2024
Place a CollisionPolygon2D node in your scene. Edit it if you want. Go do other stuff if you want. Come back later if you want. Or not. It doesn't matter!
Delete it using the X button or Del key.
Click somewhere in the 2D project view pane.
Godot crashes.
???
Profit.
The text was updated successfully, but these errors were encountered: