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editor crashes after deleting CollisionPolygon2D node #814

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adolson opened this issue Oct 24, 2014 · 1 comment
Closed

editor crashes after deleting CollisionPolygon2D node #814

adolson opened this issue Oct 24, 2014 · 1 comment

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@adolson
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adolson commented Oct 24, 2014

Place a CollisionPolygon2D node in your scene. Edit it if you want. Go do other stuff if you want. Come back later if you want. Or not. It doesn't matter!
Delete it using the X button or Del key.
Click somewhere in the 2D project view pane.
Godot crashes.
???
Profit.

@reduz
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reduz commented Nov 1, 2014

fixed, will be available in next push

@reduz reduz closed this as completed Nov 1, 2014
reduz added a commit that referenced this issue Nov 2, 2014
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
CoreTaxxe pushed a commit to CoreTaxxe/godot that referenced this issue Oct 27, 2024
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