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Prevent SubViewports Update Mode from resetting on visibility changes #100076

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@Deltt Deltt commented Dec 5, 2024

Removes potentially undesired resets of render_target_update_mode on visibility changes.

see #23729 and #71227

First commit btw so I assume I didn't do something correct or informaly, please let me know how...

I think this line has either been an oversight or is simply a leftover from before other render_target_update_modes were implemented or planned.

Removes potentially undesired resets of render_target_update_mode,

see godotengine#23729 and godotengine#71227
@AThousandShips AThousandShips added this to the 4.4 milestone Dec 6, 2024
@Deltt Deltt marked this pull request as ready for review December 16, 2024 01:15
@Deltt Deltt requested a review from a team as a code owner December 16, 2024 01:15
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KoBeWi commented Jan 5, 2025

This completely breaks 2D editor. The scene is not rendering.

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3 participants