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Fix 3D CSG not reacting to child node order changes #100340

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merged 1 commit into from
Dec 13, 2024

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smix8
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@smix8 smix8 commented Dec 12, 2024

Fixes 3D CSG not reacting to child node order changes.

While working on the 2D CSG #99911 I noticed that when I just moved csg child nodes up and down in the SceneTree order it would not update the CSG shapes.

This was because the _notifcation() code was missing the NOTIFICATION_CHILD_ORDER_CHANGED to set the dirty flags. The csg nodes only reacted to the NOTIFICATION_PARENTED and NOTIFICATION_UNPARENTED notifcations. Without a full (re)parent event it would not update. The child order is critical for the result as the CSG operations are applied in child order.

Fast forward knowing that I had copied that entire update and notification code from the 3D version here is the same fix for 3D.

Fixes 3D CSG not reacting to child node order changes.
@smix8 smix8 added this to the 4.4 milestone Dec 12, 2024
@smix8 smix8 requested a review from a team as a code owner December 12, 2024 23:37
@smix8 smix8 requested a review from fire December 12, 2024 23:40
@Repiteo Repiteo merged commit c58fbaf into godotengine:master Dec 13, 2024
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Repiteo commented Dec 13, 2024

Thanks!

@smix8 smix8 deleted the csg_3d_child_notify branch December 13, 2024 22:28
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3 participants