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Fix "Make Scene Root" deleting previous root whenever focusing another scene #32412

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6 changes: 2 additions & 4 deletions editor/scene_tree_dock.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -714,9 +714,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {

editor_data->get_undo_redo().create_action(TTR("Make node as Root"));
editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node);
editor_data->get_undo_redo().add_do_method(root->get_parent(), "remove_child", root);
editor_data->get_undo_redo().add_do_method(node, "add_child", root);
editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", node);
editor_data->get_undo_redo().add_do_method(node, "add_child", root);
editor_data->get_undo_redo().add_do_method(node, "set_filename", root->get_filename());
editor_data->get_undo_redo().add_do_method(root, "set_filename", String());
editor_data->get_undo_redo().add_do_method(node, "set_owner", (Object *)NULL);
Expand All @@ -728,14 +727,13 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().add_undo_method(node, "remove_child", root);
editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", root);
editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node);
editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, node->get_index());
editor_data->get_undo_redo().add_undo_method(root, "set_owner", (Object *)NULL);
editor_data->get_undo_redo().add_undo_method(node, "set_owner", root);

_node_replace_owner(root, root, root, MODE_UNDO);

editor_data->get_undo_redo().add_do_method(scene_tree, "update_tree");
editor_data->get_undo_redo().add_undo_method(scene_tree, "update_tree");
editor_data->get_undo_redo().add_undo_reference(root);
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This line was the main culprit: the other are mostly stylistic/correctness changes.

add_undo_reference adds a reference which should persist as long as the undo history does. Unfortunately, the root node is preserved, not scrapped, so it actually "outlives" the undo history.

A cool side effect of this was that doing "Make Scene Root" twice, once on a node and then again on the old root node, followed by changing the scene would crash the editor.

editor_data->get_undo_redo().commit_action();
} break;
case TOOL_MULTI_EDIT: {
Expand Down