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Fix "Make Scene Root" deleting previous root whenever focusing another scene #32412
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akien-mga
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godotengine:master
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bojidar-bg:27222-make-scene-root-destructive
Sep 29, 2019
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This line was the main culprit: the other are mostly stylistic/correctness changes.
add_undo_reference
adds a reference which should persist as long as the undo history does. Unfortunately, theroot
node is preserved, not scrapped, so it actually "outlives" the undo history.A cool side effect of this was that doing "Make Scene Root" twice, once on a node and then again on the old root node, followed by changing the scene would crash the editor.