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Add option for editor freelook camera sensitivity #37523
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changed to use editors/3d/freelook/freelook_sensitivity |
Could you squash commits into one and amend the commit message to be more descriptive? See PR workflow and CONTRIBUTING.md. |
Sorry for the late reply, but how would i go about doing that? |
Yes 🙂 Clone your fork, then you should see your commit immediately as it's on the |
Rebased, amended and force pushed a fixed commit. |
Thanks! |
adds an option in the editor settings, to change the camera sensitivity when flying around in free look.
Right now camera sensitivity when flying around in the editor using freelook, is linked to the
parameter "orbit sensitivity". This change adds a separate parameter that is called freelook sensitivity
and links it to that one instead, so you can set each one separately.
(some people prefer a higher sensitivity in orbit mode, than the one they use in freelook)
Bugsquad edit: This closes godotengine/godot-proposals#513.