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Split 3D editor sensitivity freelook sensitivity into its own setting (3.x) #56449

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Calinou
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@Calinou Calinou commented Jan 2, 2022

3.x version of #37523 (with the new default orbit sensitivity used as the default value for the freelook sensitivity setting).

This allows configuring orbit sensitivity and freelook sensitivity independently from each other. Often, it's needed to use a lower freelook sensitivity compared to the orbit sensitivity.

Also, when using a FOV scale lower than the default (using Alt + mouse wheel), the mouse sensitivity is now scaled to make it easier to use freelook to look at distant objects. This does not affect orbiting and panning.

@Calinou Calinou added this to the 3.5 milestone Jan 2, 2022
@Calinou Calinou changed the title Split 3D editor sensitivity freelook sensitivity into its own setting Split 3D editor sensitivity freelook sensitivity into its own setting (3.x) Jan 2, 2022
@akien-mga
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This PR does not include #56444 as #54207 hasn't been merged yet.

Wrong :P

This allows configuring orbit sensitivity and freelook sensitivity
independently from each other. Often, it's needed to use a lower
freelook sensitivity compared to the orbit sensitivity.

Also, when using a FOV scale lower than the default
(using Alt + mouse wheel), the mouse sensitivity is now scaled
to make it easier to use freelook to look at distant objects.
This does not affect orbiting and panning.
@Calinou Calinou force-pushed the 3d-editor-split-freelook-sensitivity-setting-3.x branch from cd6788b to d6e7308 Compare January 3, 2022 21:36
@Calinou
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Calinou commented Jan 3, 2022

Wrong :P

I amended this PR to include the zoom sensitivity scale now 🙂

@akien-mga akien-mga merged commit 22a7e6b into godotengine:3.x Jan 3, 2022
@akien-mga
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Thanks!

@Calinou Calinou deleted the 3d-editor-split-freelook-sensitivity-setting-3.x branch January 3, 2022 23:40
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2 participants