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Scale freelook sensitivity with zoom in the 3D editor #56444

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Calinou
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@Calinou Calinou commented Jan 2, 2022

When using a FOV scale lower than the default (using Alt + mouse wheel), the mouse sensitivity is now scaled to make it easier to use freelook to look at distant objects. (This is similar in principle to zoom sensitivity applied in most games.)

This does not affect orbiting and panning (although it may be a good idea to do so, at least for panning?).

When using a FOV scale lower than the default (using Alt + mouse wheel),
the mouse sensitivity is now scaled to make it easier to use freelook
to look at distant objects.

This does not affect orbiting and panning.
@akien-mga akien-mga merged commit 5cb6f39 into godotengine:master Jan 3, 2022
@akien-mga
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Thanks!

@Calinou Calinou deleted the 3d-editor-freelook-sensitivity-scale-with-zoom branch January 3, 2022 20:55
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2 participants