Scale freelook sensitivity with zoom in the 3D editor #56444
Merged
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When using a FOV scale lower than the default (using Alt + mouse wheel), the mouse sensitivity is now scaled to make it easier to use freelook to look at distant objects. (This is similar in principle to zoom sensitivity applied in most games.)
This does not affect orbiting and panning (although it may be a good idea to do so, at least for panning?).