[3.2] Add support for new SDL gamecontroller keywords. #45798
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
3.2 version of #45797.
Note: This breaks compat, because it changes the value of
JOY_BUTTON_MAX
from 16 to 22. This, for example, will break Joypads Demo which uses it here.The non-compat breaking alternative is to hardcode ignoring these new keywords as was done in #44062 with
hint
entries.Personally, I think the benefit of providing support for these buttons outweighs the potential issues existing projects will have with dealing with the change in the
enum
reflecting the number of buttons supported.