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Added Comment node to Visual Shaders #46273
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Shouldn't the description use more spacious, multiline TextEdit? |
A suggestion, I don't know if this is even possible with godot's GraphNodes or if this has already been discussed, but I think it'd be more intuitive if instead of having to right click on it and use set title or set comment, if the title and comment were just a LineEdit and a TextEdit that you could just left click on to edit. |
That would be nice indeed if it's not too complex to implement with the current system. Maybe it could just be a GraphNode with a text field like the Expression node? A potential drawback is that the text field would always be editable, while it might be useful to have separate edit and read-only mode, to prevent accidental edition / focus grab when clicking around? There could maybe be a checkbox to turn the TextEdit to read-only and avoid accidental edition? Just throwing some ideas. I guess with this approach adding an actual custom title to the comment box might not be well supported, but a side question is whether that part of the feature is really useful? Code comments rarely start with a title either, though the use case here might be a bit different. I'm not against the current implementation though, just throwing some ideas. Like always we should find the right tradeoff between ease of implementation/maintainability and user experience (so we shouldn't need to add e.g. 500 lines of code to support being able to use a text edit directly in the GraphNode). |
I have another suggestion: what if we make the comment not a node but a semitransparent colored area instead. That would allow us to place nodes on top of it and visually group them together. |
Oh I thought it was supposed to work like that. Does the current proposed implementation just like add a text box in node space? |
That's exactly what a comment node is though. It's a |
So It was supposed to work like that, nice :D |
Yes, but looking at the code now, maybe this PR doesn't use existing functionality, but reimplements it instead. So I'm not sure anymore. |
All is good then, this should indeed already act exactly like @Ansraer wanted it to. |
Yeah I just tested it locally, it works exactly like that. |
Thanks! |
I know this feature is long-awaited and desired.