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[3.3] SpriteFramesEditor Fix preview grid in "Select Frames" dialog and preserve source texture margins when creating frames from AtlasTexture #52910

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kleonc
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@kleonc kleonc commented Sep 21, 2021

@akien-mga According to #52461 (comment) bugfix-only 3.3 backport of: #51030 (it's a pure bugfix) and #52461 (but there's no zooming in here so it's a little changed / simplified).

Didn't backport #47802 or #48977 since these are enhancements.

…serve source texture margins when creating frames from AtlasTexture
@Calinou Calinou added this to the 3.3 milestone Sep 21, 2021
@akien-mga akien-mga merged commit 9471f9f into godotengine:3.3 Sep 21, 2021
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Thanks!

@kleonc kleonc deleted the sprite-frames-dialog-fix-drawing-3.3 branch September 21, 2021 20:07
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3 participants