Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix GraphEdit's valid connections being reversed #60124

Merged
merged 1 commit into from
Apr 11, 2022

Conversation

KoBeWi
Copy link
Member

@KoBeWi KoBeWi commented Apr 10, 2022

Fixes #34420
(also included small refactor)

@KoBeWi KoBeWi added this to the 4.0 milestone Apr 10, 2022
@KoBeWi KoBeWi requested a review from a team as a code owner April 10, 2022 22:36
@akien-mga akien-mga added the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Apr 11, 2022
@akien-mga akien-mga merged commit f44e5db into godotengine:master Apr 11, 2022
@akien-mga
Copy link
Member

Thanks!

@KoBeWi KoBeWi deleted the sepyt_noitcennoc_dilav branch April 11, 2022 11:04
@akien-mga
Copy link
Member

Cherry-picked for 3.5.

@akien-mga akien-mga added cherrypick:3.4 and removed cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Apr 13, 2022
@akien-mga
Copy link
Member

Cherry-picked for 3.4.5.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

GraphEdit's AddValidConnectionType args are reversed
2 participants