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Add loop
property to VideoStreamPlayer
#77857
Merged
YuriSizov
merged 1 commit into
godotengine:master
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kinami-imai:add_loop_property_to_videostreamplayer
Jul 12, 2023
Merged
Add loop
property to VideoStreamPlayer
#77857
YuriSizov
merged 1 commit into
godotengine:master
from
kinami-imai:add_loop_property_to_videostreamplayer
Jul 12, 2023
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This was referenced Jun 4, 2023
KoBeWi
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Jun 5, 2023
anvilfolk
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Jun 5, 2023
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Force pushing to make changes based on reviews by @anvilfolk and @KoBeWi. |
KoBeWi
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YuriSizov
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Add loop property to VideoStreamPlayer
Add Jul 12, 2023
loop
property to VideoStreamPlayer
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kinami-imai
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Sep 28, 2023
Since godotengine/godot#77857 is merged and will be released in 4.2, it would be great to update the documentation.
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Since godotengine/godot#77857 is merged and will be released in 4.2, it would be great to update the documentation.
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Part of a group of three PRs (#77856 #77857 #77858) that solve godotengine/godot-proposals#264.
Currently, the only way to get a VideoStreamPlayer to loop, is by connecting the
on_finished
signal to theplay()
function. This can be confusing for new users unfamiliar with signals and buries a feature that is commonly used behind a number of clicks. This PR creates a new toggle to enable looping on VideoStreamPlayer nodes. The effect is identical as connecting the signal, the change is only for making the UI more intuitive.