Add loop
property to VideoStreamPlayer
#77857
Merged
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Part of a group of three PRs (#77856 #77857 #77858) that solve godotengine/godot-proposals#264.
Currently, the only way to get a VideoStreamPlayer to loop, is by connecting the
on_finished
signal to theplay()
function. This can be confusing for new users unfamiliar with signals and buries a feature that is commonly used behind a number of clicks. This PR creates a new toggle to enable looping on VideoStreamPlayer nodes. The effect is identical as connecting the signal, the change is only for making the UI more intuitive.