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Add emission_finished signal to Particles2D #7887

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merged 1 commit into from
Feb 26, 2017

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bojidar-bg
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(Also remove some Particles2D::testee method, which was unused)
Closes #3963

(Also remove some Particles2D::testee method, which was unused)
Resolves godotengine#3963
@akien-mga akien-mga added this to the 3.0 milestone Feb 26, 2017
@akien-mga akien-mga merged commit c68f0c7 into godotengine:master Feb 26, 2017
@bojidar-bg bojidar-bg deleted the particles-emission-ended branch March 30, 2017 10:40
@ghost
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ghost commented Mar 23, 2018

my lord this is awesome, can we please get this in 3.0 too? can't find the signals currently. was about to make an issue about particle2d signals

@bojidar-bg
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Well, it is removed by reduz in 95560e0, when he added GPU particles. Guess someone should redo it :)

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ghost commented Mar 24, 2018

really wish particle attractor 2d node could make a return someday as well. loved the suction (black hole) effect you could create with that node. however, the performance with the new particle system is absolutely way better so not complaining there. just trying to think of more ways to make it even better

@bojidar-bg
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@girng you can do something similar with a custom particles shader.. not that it is as simple as before..

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ghost commented Mar 25, 2018

@bojidar-bg thanks, will look into it

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3 participants